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- New test server patch #550 has been released to Vedeena
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- ===Tools Equipment===7 KB (1,047 words) - 11:57, 18 May 2020
- ** [[:Category:Equipment|Equipment]]5 KB (680 words) - 14:28, 31 October 2023
- ...e dumped their waste into the ground, which is now being recycled into new equipment. However Toxic waste looks to have been dumped here by an unknown faction o1 KB (235 words) - 02:36, 12 March 2015
- The reduced skills will effet the runner's ability to use equipment, even to a point that he may not be able to use an item until the synaptic2 KB (284 words) - 08:49, 14 October 2009
- ASG also operate a chain of stores selling vehicles and vehicle equipment throughout Neocron, Millitary Base and Tech Haven. Although the shares of A2 KB (299 words) - 01:21, 31 August 2021
- ...here primarily do poison damage, but also fire damage, so bring according equipment.2 KB (283 words) - 21:12, 14 December 2023
- ...ard by loose lipped barmen. Two [[GoGuardian]]s offer easy access to your equipment.<br/>2 KB (290 words) - 14:18, 3 November 2008
- ...ion choice truly does is rule out some class options and set your starting equipment. You can, and in a lot of cases should, reset your skills to your own likin2 KB (289 words) - 16:58, 8 April 2008
- ...ou will meet attack on sight. The threat they pose highly depends on their equipment. Even a fairly inexperienced Runner is likely to survive in a fight against2 KB (356 words) - 17:44, 12 March 2021
- ...ou will meet attack on sight. The threat they pose highly depends on their equipment. Even a fairly inexperienced Runner is likely to survive in a fight against2 KB (354 words) - 17:45, 12 March 2021
- == Starter Equipment == On awakening in [[Mc5]] you will have the following equipment:10 KB (1,749 words) - 18:22, 13 September 2021
- ...then cloning his DNA at the other. However this poses the question of how equipment is transfered with as a cloning device would presumably only produce a nake3 KB (470 words) - 08:42, 14 October 2009
- ...starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you skill allocation with [[LOM Pills8 KB (1,178 words) - 20:08, 12 September 2021
- [[Repair]] is a [[Dexterity]] subskill that allows to repair damaged equipment. Weapons degrade while using, armor degrade when taking damage. Implants de3 KB (520 words) - 14:30, 30 December 2022
- ...ks so you can have some predictability of what you can find there and what equipment will help.4 KB (563 words) - 22:01, 13 February 2024
- [[Category:Equipment]]4 KB (690 words) - 09:37, 26 January 2023
- ...hq.jpg|thumb|350px|right|Entrance to Crahn HQ next to Brothers in Arms PSI equipment shop.]]4 KB (640 words) - 22:21, 22 November 2022
- Neocron life is not all about violence. Fighters need equipment and its maintenance, that's where Tradeskills come into play.4 KB (681 words) - 00:23, 13 June 2021
- ...means stamina boosters, health kits, drugs, even LOM pills. Only hacknet equipment works inside the hacknet, even though your armor stays on your body its res9 KB (1,461 words) - 18:35, 13 February 2024
- ...l skill cap by acquiring knowledge from Ceres Disks. This unlocks high-end equipment, but requires a commitment to a specific skill, as it cannot be changed lat4 KB (771 words) - 16:43, 4 July 2023