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  • ===Tools Equipment===
    7 KB (1,047 words) - 11:57, 18 May 2020
  • ** [[:Category:Equipment|Equipment]]
    5 KB (680 words) - 14:28, 31 October 2023
  • ...e dumped their waste into the ground, which is now being recycled into new equipment. However Toxic waste looks to have been dumped here by an unknown faction o
    1 KB (235 words) - 02:36, 12 March 2015
  • The reduced skills will effet the runner's ability to use equipment, even to a point that he may not be able to use an item until the synaptic
    2 KB (284 words) - 08:49, 14 October 2009
  • ASG also operate a chain of stores selling vehicles and vehicle equipment throughout Neocron, Millitary Base and Tech Haven. Although the shares of A
    2 KB (299 words) - 01:21, 31 August 2021
  • ...here primarily do poison damage, but also fire damage, so bring according equipment.
    2 KB (283 words) - 21:12, 14 December 2023
  • ...ard by loose lipped barmen. Two [[GoGuardian]]s offer easy access to your equipment.<br/>
    2 KB (290 words) - 14:18, 3 November 2008
  • ...ion choice truly does is rule out some class options and set your starting equipment. You can, and in a lot of cases should, reset your skills to your own likin
    2 KB (289 words) - 16:58, 8 April 2008
  • ...ou will meet attack on sight. The threat they pose highly depends on their equipment. Even a fairly inexperienced Runner is likely to survive in a fight against
    2 KB (356 words) - 17:44, 12 March 2021
  • ...ou will meet attack on sight. The threat they pose highly depends on their equipment. Even a fairly inexperienced Runner is likely to survive in a fight against
    2 KB (354 words) - 17:45, 12 March 2021
  • == Starter Equipment == On awakening in [[Mc5]] you will have the following equipment:
    10 KB (1,749 words) - 18:22, 13 September 2021
  • ...then cloning his DNA at the other. However this poses the question of how equipment is transfered with as a cloning device would presumably only produce a nake
    3 KB (470 words) - 08:42, 14 October 2009
  • ...starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you skill allocation with [[LOM Pills
    8 KB (1,178 words) - 20:08, 12 September 2021
  • [[Repair]] is a [[Dexterity]] subskill that allows to repair damaged equipment. Weapons degrade while using, armor degrade when taking damage. Implants de
    3 KB (520 words) - 14:30, 30 December 2022
  • ...ks so you can have some predictability of what you can find there and what equipment will help.
    4 KB (563 words) - 22:01, 13 February 2024
  • [[Category:Equipment]]
    4 KB (690 words) - 09:37, 26 January 2023
  • ...hq.jpg|thumb|350px|right|Entrance to Crahn HQ next to Brothers in Arms PSI equipment shop.]]
    4 KB (640 words) - 22:21, 22 November 2022
  • Neocron life is not all about violence. Fighters need equipment and its maintenance, that's where Tradeskills come into play.
    4 KB (681 words) - 00:23, 13 June 2021
  • ...means stamina boosters, health kits, drugs, even LOM pills. Only hacknet equipment works inside the hacknet, even though your armor stays on your body its res
    9 KB (1,461 words) - 18:35, 13 February 2024
  • ...l skill cap by acquiring knowledge from Ceres Disks. This unlocks high-end equipment, but requires a commitment to a specific skill, as it cannot be changed lat
    4 KB (771 words) - 16:43, 4 July 2023

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