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Difference between revisions of "Ranged weapons"

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(Created page with "== Overview == In the dark future of Neocron, ranged weapons are a very common sight on the streets. If it's just to exterminate vermin or settle an argument, good firepower m...")
 
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== Overview ==
 
== Overview ==
 
In the dark future of Neocron, ranged weapons are a very common sight on the streets. If it's just to exterminate vermin or settle an argument, good firepower makes the job easier. Ranged weapons have 3 categories, all with their advantages and drawbacks. Each category further splits into 2 types, simple mechanical weapons based on old designs or high tech energy weapons, called Lowtech or Hightech respectively. Low Tech weapons typically are easier to build due to not requiring [[Hightech combat]] to use, while High Tech weapons have more damage output after proper investment.
 
In the dark future of Neocron, ranged weapons are a very common sight on the streets. If it's just to exterminate vermin or settle an argument, good firepower makes the job easier. Ranged weapons have 3 categories, all with their advantages and drawbacks. Each category further splits into 2 types, simple mechanical weapons based on old designs or high tech energy weapons, called Lowtech or Hightech respectively. Low Tech weapons typically are easier to build due to not requiring [[Hightech combat]] to use, while High Tech weapons have more damage output after proper investment.
 +
===== Fire mode =====
 +
All firearms in the game can have one of three fire modes
 +
*Single shot - shoots once per click
 +
*2 shot burst/Double barrel - shoots 2 projectiles at once, each with an independent chance to hit and instance of damage. Double barrel beam weapons shoot 2 beams in quick succession.
 +
*Burst - Several fast shots in quick succession, from 3 to 5 in a sequence.
 +
===== Rate of fire =====
 +
Amount of bullets shot within a minute on highest TL weapon in the family with 120% Frequency stat and capped character
 +
===== Range =====
 +
Maximum distance that reticle will start to close on highest TL weapon, 120% range stat and capped character
 +
===== Mag size =====
 +
Amount of bullets you can shoot before reloading
 +
===== Reload =====
 +
Time to reload a new mag for weapon to start shooting again. Every weapon has shorter reload time than it's animation, and for current patch reload speed seem to constant among all firearms.
 +
===== Projectile type =====
 +
Type of projectile weapon uses
 +
*Hit-scan - projectile hits instantly, often without any tracer. Weapon still can miss depending on stats.
 +
*Projectile - projectile has travel time and can be dodged, depending on range you have to lead the shots. Projectiles can be homing, that means if the stats rolled a hit, they will follow the target. Target can avoid damage by colliding the projectile with map geometry.
 +
===== Projectile speed =====
 +
Approximate projectile speed measured at the shooting range.
 +
 +
== Reticle influence ==
 +
The reticle dictates the accuracy of the weapon. The speed of the reticle closes is indicated by Aiming and Handling stat of the weapon. Low accuracy will make the weapon miss the target, even if you aim it directly at the target hitbox.
  
 
== Pistols {{Item_DB_Icon|name=A&W Colt Budget}}==
 
== Pistols {{Item_DB_Icon|name=A&W Colt Budget}}==
 
Short-range weapons with low magazine capacity, but fast reload time and respectable damage output. Don't require much [[Weapon Lore]] to aim properly due to short distance to the target, but you are exposing yourself to more danger because you can't outrange the enemy. Mini rocket launcher is an AoE weapon, making leveling quite easy.
 
Short-range weapons with low magazine capacity, but fast reload time and respectable damage output. Don't require much [[Weapon Lore]] to aim properly due to short distance to the target, but you are exposing yourself to more danger because you can't outrange the enemy. Mini rocket launcher is an AoE weapon, making leveling quite easy.
 
===== Lowtech Pistols =====
 
===== Lowtech Pistols =====
* [[Pistol Guide|Nailgun]]
+
* [[Nailgun]]
* [[Pistol Guide|Semi-auto pistol]]
+
* [[9mm pistol]]
* [[Pistol Guide|Submachine gun]]
+
* [[Submachine gun]]
* [[Pistol Guide|Automatic pistol]]
+
* [[Automatic pistol]]
* [[Pistol Guide|Mini rocketlauncher]]
+
* [[Mini rocketlauncher]]
* [[Pistol Guide|Gatlin pistol]]
+
* [[Gatlin pistol]]
* [[Pistol Guide|Ionic shotgun pistol]]
+
* [[Ionic shotgun pistol]]
  
 
===== Hightech Pistols =====
 
===== Hightech Pistols =====
* [[Pistol Guide|Laser pistol]]
+
* [[Laser pistol]]
* [[Pistol Guide|Pulselaser pistol]]
+
* [[Pulselaser pistol]]
* [[Pistol Guide|Fusion pistol]]
+
* [[Fusion pistol]]
* [[Pistol Guide|Freezer pistol]]
+
* [[Freezer pistol]]
* [[Pistol Guide|Plasma pistol]]
+
* [[Plasma pistol]]
* [[Pistol Guide|Raygun pistol]]
+
* [[Raygun pistol]]
 +
 
 +
===== Wisdom of Ceres Pistols =====
 +
* [[S.W.A.T. Backup Gun]]
 +
* [[HVAP-100 Freeman Pistol]]
 +
* [[Ceres Handgun BHG-9]]
 +
* [[Juggernaut Crossbow Pistol]]
  
 
== Rifles {{Item_DB_Icon|name=Mendicant Rifle}}==
 
== Rifles {{Item_DB_Icon|name=Mendicant Rifle}}==
 
The polar opposite of pistols, rifles are designed to pick up distant targets. Most of enemies can be outranged if you have enough skill and precision to do so. Rifles require more points in [[Weapon Lore]] than other weapons. Damage output is comparable to pistols but this weapon type completely lacks of AoE making leveling quite tedious. Only AoE rifle in the game is very high TL quest reward, [[The Rapture Mission|Rapture]].
 
The polar opposite of pistols, rifles are designed to pick up distant targets. Most of enemies can be outranged if you have enough skill and precision to do so. Rifles require more points in [[Weapon Lore]] than other weapons. Damage output is comparable to pistols but this weapon type completely lacks of AoE making leveling quite tedious. Only AoE rifle in the game is very high TL quest reward, [[The Rapture Mission|Rapture]].
 
===== Lowtech Rifles =====
 
===== Lowtech Rifles =====
* [[Rifle Guide|Street rifle]]
+
* [[Street rifle]]
* [[Rifle Guide|Assault rifle]]
+
* [[Assault rifle]]
* [[Rifle Guide|Pumpgun]]
+
* [[Pumpgun]]
* [[Rifle Guide|Gatlin rifle]]
+
* [[Gatlin rifle]]
* [[Rifle Guide|Ionic shotgun rifle]]
+
* [[Ionic shotgun rifle]]
 
===== Hightech Rifles =====
 
===== Hightech Rifles =====
* [[Rifle Guide|Sniper rifle]]
+
* [[Sniper rifle]]
* [[Rifle Guide|Laser rifle]]
+
* [[Laser rifle]]
* [[Rifle Guide|Pulselaser rifle]]
+
* [[Pulselaser rifle]]
* [[Rifle Guide|Fusion rifle]]
+
* [[Fusion rifle]]
* [[Rifle Guide|Freezer rifle]]
+
* [[Freezer rifle]]
* [[Rifle Guide|Plasma rifle]]
+
* [[Plasma rifle]]
* [[Rifle Guide|Raygun rifle]]
+
* [[Raygun rifle]]
 +
===== Wisdom of Ceres Rifles =====
 +
* [[Ceres Assault Rifle CAR-47]]
 +
* [[Infiltration Assault Rifle IAR-47]]
 +
* [[FAR-6000 Reaper Assault Rifle]]
 +
* [[S.W.A.T. Assault Rifle]]
 +
* [[HVSR-90 Ronin Sniper Rifle]]
 +
* [[Juggernaut Crossbow Rifle]]
  
 
== Heavy weapons {{Item_DB_Icon|name=Defender Rocket Launcher}}==
 
== Heavy weapons {{Item_DB_Icon|name=Defender Rocket Launcher}}==
 
Heaviest type of ranged weapons, but a mid-ground between Pistols and Rifles with a lot of AoE options. Heavy weapons rely on Strength instead of Dexterity making them perfect weapons for Gentanks.
 
Heaviest type of ranged weapons, but a mid-ground between Pistols and Rifles with a lot of AoE options. Heavy weapons rely on Strength instead of Dexterity making them perfect weapons for Gentanks.
 
===== Lowtech heavy weapons =====
 
===== Lowtech heavy weapons =====
*[[Heavy Weapons Guide|Grenade launcher]]
+
*[[Grenade launcher]]
*[[Heavy Weapons Guide|Flamethrower]]
+
*[[Flamethrower]]
*[[Heavy Weapons Guide|Rocket launcher]]
+
*[[Rocket launcher]]
*[[Heavy Weapons Guide|AV rocket launcher]]
+
*[[AV rocket launcher]]
*[[Heavy Weapons Guide|Gatlin cannon]]
+
*[[Gatlin cannon]]
*[[Heavy Weapons Guide|Ionic shotgun cannon]]
+
*[[Ionic shotgun cannon]]
  
 
===== Hightech heavy weapons =====
 
===== Hightech heavy weapons =====
*[[Heavy Weapons Guide|Laser cannon]]
+
*[[Laser cannon]]
*[[Heavy Weapons Guide|Fusion cannon]]
+
*[[Fusion cannon]]
*[[Heavy Weapons Guide|Freezer cannon]]
+
*[[Freezer cannon]]
*[[Heavy Weapons Guide|Plasma cannon]]
+
*[[Plasma cannon]]
*[[Heavy Weapons Guide|Plasma wave cannon]]
+
*[[Plasma wave cannon]]
*[[Heavy Weapons Guide|Raygun cannon]]
+
*[[Raygun cannon]]
*[[Heavy Weapons Guide|AA rocket launcher]]
+
*[[AA rocket launcher]]

Latest revision as of 10:25, 7 July 2023

Overview

In the dark future of Neocron, ranged weapons are a very common sight on the streets. If it's just to exterminate vermin or settle an argument, good firepower makes the job easier. Ranged weapons have 3 categories, all with their advantages and drawbacks. Each category further splits into 2 types, simple mechanical weapons based on old designs or high tech energy weapons, called Lowtech or Hightech respectively. Low Tech weapons typically are easier to build due to not requiring Hightech combat to use, while High Tech weapons have more damage output after proper investment.

Fire mode

All firearms in the game can have one of three fire modes

  • Single shot - shoots once per click
  • 2 shot burst/Double barrel - shoots 2 projectiles at once, each with an independent chance to hit and instance of damage. Double barrel beam weapons shoot 2 beams in quick succession.
  • Burst - Several fast shots in quick succession, from 3 to 5 in a sequence.
Rate of fire

Amount of bullets shot within a minute on highest TL weapon in the family with 120% Frequency stat and capped character

Range

Maximum distance that reticle will start to close on highest TL weapon, 120% range stat and capped character

Mag size

Amount of bullets you can shoot before reloading

Reload

Time to reload a new mag for weapon to start shooting again. Every weapon has shorter reload time than it's animation, and for current patch reload speed seem to constant among all firearms.

Projectile type

Type of projectile weapon uses

  • Hit-scan - projectile hits instantly, often without any tracer. Weapon still can miss depending on stats.
  • Projectile - projectile has travel time and can be dodged, depending on range you have to lead the shots. Projectiles can be homing, that means if the stats rolled a hit, they will follow the target. Target can avoid damage by colliding the projectile with map geometry.
Projectile speed

Approximate projectile speed measured at the shooting range.

Reticle influence

The reticle dictates the accuracy of the weapon. The speed of the reticle closes is indicated by Aiming and Handling stat of the weapon. Low accuracy will make the weapon miss the target, even if you aim it directly at the target hitbox.

Pistols A&W Colt Budget

Short-range weapons with low magazine capacity, but fast reload time and respectable damage output. Don't require much Weapon Lore to aim properly due to short distance to the target, but you are exposing yourself to more danger because you can't outrange the enemy. Mini rocket launcher is an AoE weapon, making leveling quite easy.

Lowtech Pistols
Hightech Pistols
Wisdom of Ceres Pistols

Rifles Mendicant Rifle

The polar opposite of pistols, rifles are designed to pick up distant targets. Most of enemies can be outranged if you have enough skill and precision to do so. Rifles require more points in Weapon Lore than other weapons. Damage output is comparable to pistols but this weapon type completely lacks of AoE making leveling quite tedious. Only AoE rifle in the game is very high TL quest reward, Rapture.

Lowtech Rifles
Hightech Rifles
Wisdom of Ceres Rifles

Heavy weapons Defender Rocket Launcher

Heaviest type of ranged weapons, but a mid-ground between Pistols and Rifles with a lot of AoE options. Heavy weapons rely on Strength instead of Dexterity making them perfect weapons for Gentanks.

Lowtech heavy weapons
Hightech heavy weapons