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Difference between revisions of "Energy"
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== PvE considerations == | == PvE considerations == | ||
| − | Most robotic and mechanical enemies have one or more weapons that deal Energy damage. Higher-level mutants can be | + | Most robotic and mechanical enemies have one or more weapons that deal Energy damage. Higher-level mutants can also be equipped with laser or plasma rifles. Players venturing around mountain areas, wastelands, or certain canyon facilities are advised to use anti-energy armors. In the [[Hacknet]] all mobs deal energy damage. |
== PvP considerations == | == PvP considerations == | ||
Like low-tech weapons dealing mostly Piercing damage, almost all player high-tech weapons deal mostly Energy damage. It's one of the most important CON resist skills to cap. | Like low-tech weapons dealing mostly Piercing damage, almost all player high-tech weapons deal mostly Energy damage. It's one of the most important CON resist skills to cap. | ||
| − | === Weapon families dealing | + | === Weapon families dealing Energy damage === |
* Laser [[Laser rifle|rifle]], [[Laser pistol|pistol]] and [[Laser cannon|cannon]] | * Laser [[Laser rifle|rifle]], [[Laser pistol|pistol]] and [[Laser cannon|cannon]] | ||
* Pulselaser [[Pulselaser rifle|rifle]] and [[Pulselaser pistol|pistol]] | * Pulselaser [[Pulselaser rifle|rifle]] and [[Pulselaser pistol|pistol]] | ||
| Line 37: | Line 37: | ||
* Most of [[Powered Armour|Powered Armours]] | * Most of [[Powered Armour|Powered Armours]] | ||
* Nanites: {{Item_DB_Link|name=Cryton Mixed PR-Absorption Nanites}}, {{Item_DB_Link|name=Cryton ProEnergy Nanites}} | * Nanites: {{Item_DB_Link|name=Cryton Mixed PR-Absorption Nanites}}, {{Item_DB_Link|name=Cryton ProEnergy Nanites}} | ||
| + | * Drugs: {{Item_DB_Link|name=Resist Potion: Energy}}, {{Item_DB_Link|name=White Dragon}} | ||
Revision as of 11:06, 20 May 2025
Overview
Energy is one of the 6 primary damage types within Neocron, prevalent in high-tech weaponry and environments.
PvE considerations
Most robotic and mechanical enemies have one or more weapons that deal Energy damage. Higher-level mutants can also be equipped with laser or plasma rifles. Players venturing around mountain areas, wastelands, or certain canyon facilities are advised to use anti-energy armors. In the Hacknet all mobs deal energy damage.
PvP considerations
Like low-tech weapons dealing mostly Piercing damage, almost all player high-tech weapons deal mostly Energy damage. It's one of the most important CON resist skills to cap.
Weapon families dealing Energy damage
- Laser rifle, pistol and cannon
- Pulselaser rifle and pistol
- Plasma rifle, pistol, cannon, wave cannon
- Fusion rifle, pistol, cannon
- Freezer rifle, pistol, cannon
- Raygun rifle, pistol, cannon
- Laserblade
- Electroshocker
- Laser, plasma, fusion assault, fusion battle, raygun, particlebeam drones
- Hacknet attack software
- All offensive PSI modules have Energy damage version
- Assault Tank gunner weapon
Weapon modding
Conventional weapons cannot be modded to deal Energy damage as an additional damage type from their primary, only to shift damage from or to other damage types. Exception are these WoC weapons:
Defense
- Resist skill: Resist energy, Resist psi
- STR-based armor: Duranium, Wiremesh, Ionic cotton
- INT-based armor: Energyfield, Energy protection belts, Holographic projection suit, Ionic nylon
- PSI-based armor: Crahn Shelter, Crahn Spirit, Argentiferous Lead
- PSI shield: Absorber
- Most of Powered Armours
- Nanites: ,
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- Drugs: ,
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The usage of this item DB tag is not valid: Problem contacting the Item DB Server: An error occurred Internal Server Error
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The usage of this item DB tag is not valid: Problem contacting the Item DB Server: An error occurred Internal Server Error