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Dungeons
What is a Dungeon?
Dungeons are sectors which are filled with mobs of a particular theme. They are scattered throughout the starting Cities and the Wastelands. Typically, the City dungeons contain lower-level mobs and are designed solely to help new runners level, the Wasteland dungeons designed for levelling, completing quests and item farming. They are great places to level as there is usually a higher concentration of mobs within them that can be killed with Area of Effect weapons.
Neocron dungeons are not instanced - meaning that there is no control over who is in the dungeon at any one time, and there can often be a fight for the hunting privileges of the dungeon.
Dungeon Reward Tip: |
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The main incentives for running dungeons come from the XP, mission requirements, and unique rewards. |
City Dungeons
City Dungeons are found within City sectors and are suffixed with a difficulty such as (Easy). This difficulty suffix relates to what rank your character is suggested to be, and to the difficulty of Terminal Mission target that can be found within.
- Very Easy
- Player Rank 1-10
- Easy
- Player Rank 11-20
- Normal
- Player Rank 21- 30
- Hard
- Player Rank 31 – 40
- Very Hard
- Player Rank 40+
City Dungeons Tip: |
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These dungeons are designed to be run on your own as a solo but are also good to completed in a group if possible. |
City ↨ | Containing Sector ↨ | Dungeon Sector Name ↨ | Difficulty ↨ |
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Neocron | Viarosso | Abandoned Labs (Very Easy) | 1 - Very Easy |
Neocron | Viarosso | City Sewers (Very Easy) | 1 - Very Easy |
Neocron | Plaza | Abandoned Cellar (Easy) | 2 - Easy |
Neocron | Plaza | City Sewers (Easy) | 2 - Easy |
Neocron | Pepper Park | Abandoned Basement (Normal) | 3 - Normal |
Neocron | Pepper Park | Main Sewer (Normal) | 3 - Normal |
Neocron | Industrial Area | Storage Halls (Normal) | 3 - Normal |
Neocron | Outzone | Abandoned Bunker (Hard) | 4 - Hard |
Neocron | Outzone | Main Sewer (Hard) | 4 - Hard |
Neocron | Outzone | Outzone Sewer (Hard) | 4 - Hard |
Neocron | Outzone | Side Street (Hard) | 4 - Hard |
Neocron | Outzone | Storage Halls (Hard) | 4 - Hard |
Neocron | Outzone | Tech Cargo Hold (Hard) | 4 - Hard |
Neocron | Outzone | Water Treatment (Hard) | 4 - Hard |
Military Base | Military Base | Base Sewers (Very Easy) | 1 - Very Easy |
Military Base | Military Base | Military Storage (Easy) | 2 - Easy |
Military Base | Military Base | Military Storage (Normal) | 3 - Normal |
Military Base | Military Base | Military Storage (Hard) | 4 - Hard |
Tech Haven | Tech Haven | Energy Core (Very Easy) | 1 - Very Easy |
Tech Haven | Tech Haven | Energy Core (Easy) | 2 - Easy |
Tech Haven | Tech Haven | Energy Core (Normal) | 3 - Normal |
Tech Haven | Tech Haven | Energy Core (Hard) | 4 - Hard |
Canyon Facility | Canyon Facility | Canyon Cave (Very Easy) | 1 - Very Easy |
Canyon Facility | Canyon Facility | Canyon Cave (Easy) | 2 - Easy |
Canyon Facility | Canyon Facility | Canyon Cave (Normal) | 3 - Normal |
Canyon Facility | Canyon Facility | Canyon Maintenance Tunnel (Normal) | 3 - Normal |
Canyon Facility | Canyon Facility | Canyon Cave (Hard) | 4 - Hard |
Canyon Facility | Canyon Facility | Canyon Abandoned Tunnel (Hard) | 4 - Hard |
Wasteland Dungeons
Dungeons in the Wastelands are designed to be more difficult, with more numerous tougher enemies that hit harder. The intention behind these dungeons is to encourage group-based exploration and cooperation; the increased difficulty leads to greater XP gains, more credits, and unique item rewards.
However, it's worth noting that not all dungeons share the same level of difficulty. Some are deliberately structured to demand a higher degree of skill, tactical finesse, and the precise assembly of a well-coordinated team to maximize the rewards they yield.
The most popular dungeons at the time of writing are:
In game Dungeon Information Tip: |
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The Pathfinder Reconnaissance Officer in the E12 Pathfinder base has more information about each dungeon. |
Dungeon | Location(s) | Note |
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Storage Halls | B07, B10, D09 | Weapon wielding mutants protecting their leader, Doom Harbinger |
Crystal Cave | D07, E08 | Dark caves in which the Crystal Cave Bat Queen hides within to protect her young |
Swamp Cave | D06, F02, F03, G03, H03, I03 | Kri'nakh Shaman hideout where he tends to his swamp creatures |
El Farid | J10 | Underground ruins which have become infested with Scorpions |
Juggernaut Facility | I09 | Former research facility, filled with a type of Warbots called Juggernauts |
Worm Tunnels | J09, J12, K10, K12, K14 | Tunnels formerly used by sandworms, they are now home to mysterious clusters of energy |
Chaos Caves | E12, E13, F12 | Caves within the Canyon walls which are home to the Chaos Queen and her minions |
DoY Tunnels | x27 locations | A vast network of tunnels running under the wastelands. Filled with various enemies aligned to the Dome of York |
Gaia Mine | F13, G13, H13 | An abandoned mining facility, whose halls are now stalked by malfunctioning CopBots |
Grave | K13 | Ancient catacombs, filled with poisonous snakes |
Regants Legacy | E03 | A detention area for grotesque failed genetic research projects |
Ceres Biomechanical Labs | G05, H05, I10, J16 | Laboratories used to perform biomechanical testing, the results linger there still |
Ceres Biogenetics Labs | B06, C10, E05, F10 | Laboratories used to perform biogenetic testing, the results linger there still |
Mech Haven | H10 | A secure facility filled with hostile mechanical enemies, it's purpose is unknown |
Baneful Spider Cave | C06 | A hidden cave, hiding a deadly spider nest |
Abandoned Brotherhood of Crahn HQ | Dome of York | Abandoned church, settled by fanatic PSI Monks |