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  • [[Category:Hostile NPC's]][[Category:Mechanical NPC's]]
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  • [[Category:Hostile NPC's]] [[Category:Mechanical NPC's]]
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  • [[Category:Hostile NPC's]] [[Category:Mechanical NPC's]]
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  • [[Category:Hostile NPC's]] [[Category:Mechanical NPC's]]
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  • ...m if necessary, but if you are totally inexperienced you should approach a hostile Cyberwatchdog with caution. [[Category:Hostile NPC's]]
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  • [[Category:Hostile NPC's]] [[Category:Mutant NPC's]]
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  • [[Category:Hostile NPC's]] [[Category:Mechanical NPC's]]
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  • A non-hostile NPC, located in the abandoned church in [[Outzone]] sector 5. Part of the [
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  • Different kinds of mobs are listed under category "Hostile NPC's".
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  • [[Category:Hostile NPC's]] [[Category:Mutant NPC's]]
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  • [[Category: Hostile NPC's]] <!--[[Category: Mechanical NPC's]] -->
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  • ...throughout the past centuries. Many humans never found shelter against the hostile environment after the nuclear fallout, and whole tribes of 'Muties' were fo [[Category:Hostile NPC's]]
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  • ...throughout the past centuries. Many humans never found shelter against the hostile environment after the nuclear fallout, and whole tribes of 'Muties' were fo [[Category:Hostile NPC's]]
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  • Copbots act as hostile towards any runner with a [[Soullight]] score of -32 or lower. In some area [[Category: NPC's]]
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  • *[[:Category:Hostile NPC's]] (12 links) *[[:Category:Mechanical NPC's]] Bots!
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  • Dungeons are sectors which are filled with [[:Category:Hostile NPC's|mobs]] of a particular theme. They are scattered throughout the starting [[ | [[Mech Haven]] || H10 || A secure facility filled with hostile mechanical enemies, it's purpose is unknown
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  • * Hostile factions: '''155'''
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  • ...was a great success. Unfortunatly a few [[:Category:Hostile_NPC's|Hostile NPC's]] did escape over the fences of the course, causing panic amongst the runne
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  • This table shows you which factions are allied, neutral of hostile to each other.
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  • * [[Jock Hardwood]] 60/60 (hostile) Sometimes the friendly npc's need to respawn, the mobs can attack them.
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  • * The Red Pepper Security guards will shoot runners that are hostile to the faction holding Club Veronique. * Fixed the despawn time of dead Wavespawn NPC's. You have now time to loot them.
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