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Difference between revisions of "Energy"

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<center>[[Image:Icon energy.png|300px]]</center>
 
<center>[[Image:Icon energy.png|300px]]</center>
  
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== Overview ==
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[[File:Dmg_energy.png|32px|link=Energy]][[Energy|<span style="color:#0080ff"><b>Energy</b></span>]] is one of the 6 primary damage types within Neocron, prevalent in high-tech weaponry and environments.
  
'''Energy''' is one of the 6 primary damage types within Neocron, and is commonly delivered by [[mechanical]] mobs, and hightech weapons. Some weapons can do two or more damage types, when built well and [[Slots|modded]] properly. Many of these weapons have energy as a primary damage type, dealing 65% of their damage as energy, the remaining 35% usually fire or xray. This means that lots of people spec more [[resist energy]] than the other con-based resists.
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== PvE considerations ==
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Most robotic and mechanical enemies have one or more weapons that deal Energy damage. Higher-level mutants can also be equipped with laser or plasma rifles. Players venturing around mountain areas, wastelands, or certain canyon facilities are advised to use anti-energy armors. In the [[Hacknet]] all mobs deal energy damage.
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== PvP considerations ==
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Like low-tech weapons dealing mostly Piercing damage, almost all player high-tech weapons deal mostly Energy damage. It's one of the most important CON resist skills to cap.
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=== Weapon families dealing Energy damage ===
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* Laser [[Laser rifle|rifle]], [[Laser pistol|pistol]] and [[Laser cannon|cannon]]
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* Pulselaser [[Pulselaser rifle|rifle]] and [[Pulselaser pistol|pistol]]
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* Plasma [[Plasma rifle|rifle]], [[Plasma pistol|pistol]], [[Plasma cannon|cannon]], [[Plasma wave cannon|wave cannon]]
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* Fusion [[Fusion rifle|rifle]], [[Fusion pistol|pistol]], [[Fusion cannon|cannon]]
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* Freezer [[Freezer rifle|rifle]], [[Freezer pistol|pistol]], [[Freezer cannon|cannon]]
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* Raygun [[Raygun rifle|rifle]], [[Raygun pistol|pistol]], [[Raygun cannon|cannon]]
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* [[Laserblade]]
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* [[Electroshocker]]
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* [[Laser drone|Laser]], [[Plasma drone|plasma]], [[Fusion assault drone|fusion assault]], [[Fusion battle drone|fusion battle]], [[Raygun drone|raygun]], [[Particlebeam drone|particlebeam]], [[Ion drone|ion]] drones
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* [[Hacknet]] attack software
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* All offensive [[PSI combat|PSI modules]] have Energy damage version
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* [[Assault Tank]] gunner weapon
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=== Weapon modding ===
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Conventional weapons cannot be modded to deal Energy damage as an additional damage type from their primary, only to shift damage from or to other damage types. Exception are these [[Wisdom of Ceres|WoC]] weapons:
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* [[S.W.A.T. Backup Gun]]
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* [[FAR-6000 Reaper Assault Rifle]]
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* [[S.W.A.T. Assault Rifle]]
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== Defense ==
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* Resist skill: [[Resist energy]], [[Resist psi]] will provide additional protection when hit by Energy-based PSI module
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* STR-based armor: Duranium, Wiremesh, Ionic cotton
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* INT-based armor: Energyfield, Energy protection belts, Holographic projection suit, Ionic nylon
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* PSI-based armor: Crahn Shelter, Crahn Spirit, Argentiferous Lead
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* PSI shield: [[PSI shields|Absorber]]
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* Most of [[Powered Armour|Powered Armours]]
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* Nanites: {{Item_DB_Link|name=Cryton Mixed PR-Absorption Nanites}}, {{Item_DB_Link|name=Cryton ProEnergy Nanites}}

Latest revision as of 18:49, 20 May 2025

Icon energy.png

Overview

Dmg energy.pngEnergy is one of the 6 primary damage types within Neocron, prevalent in high-tech weaponry and environments.

PvE considerations

Most robotic and mechanical enemies have one or more weapons that deal Energy damage. Higher-level mutants can also be equipped with laser or plasma rifles. Players venturing around mountain areas, wastelands, or certain canyon facilities are advised to use anti-energy armors. In the Hacknet all mobs deal energy damage.

PvP considerations

Like low-tech weapons dealing mostly Piercing damage, almost all player high-tech weapons deal mostly Energy damage. It's one of the most important CON resist skills to cap.

Weapon families dealing Energy damage

Weapon modding

Conventional weapons cannot be modded to deal Energy damage as an additional damage type from their primary, only to shift damage from or to other damage types. Exception are these WoC weapons:

Defense