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Difference between revisions of "Choosing your Character"

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[[File:Character creation Professions list.png|thumb|The professions selection list shown during the character creation process]]
 
[[File:Character creation Professions list.png|thumb|The professions selection list shown during the character creation process]]
The first step to creating a new runner is choosing a profession. Professions are customizable statistics templates that assign some of your points automatically (these can be changed later in the character creation process). Professions also impact some early missions and rewards that your character can collect, and impact your starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you profession with [[LOM Pills|loss of memory (LOM) pills]], purchasable from [[Tyler's Biochem]] stores. Your character's profession will be listed against your runner when other people search for you on the [[CityCom]], even if you never followed through with the profession and went down another path.
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The first step to creating a new runner is choosing a profession. Professions are customizable statistics templates that assign some of your points automatically (these can be changed later in the character creation process). Professions also impact some very first missions and rewards that your character can collect, and impact your starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you skill allocation with [[LOM Pills|loss of memory (LOM) pills]], purchasable from [[Taylor's Biochem]] and other drug stores. Your character's profession will be listed against your runner when other people search for you on the [[CityCom]], even if you never followed through with the profession and went down another path.
  
 
Below is a list of available professions.
 
Below is a list of available professions.
  
 
* [[Assassin]] - A specialist in long distance fighting, limits class selection to [[Private Eye]] and [[Spy]]
 
* [[Assassin]] - A specialist in long distance fighting, limits class selection to [[Private Eye]] and [[Spy]]
* [[Beserker]] - A specialist in close combat melee and brawling, limits class selection to [[Private Eye]] and [[GenTank]]
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* [[Berserker]] - A specialist in close combat melee and brawling, limits class selection to [[Private Eye]] and [[Gentank]]
* [[Driver]] - Capable of driving many bikes, tanks, gliders and even hoverbombers - limits class selection to [[Private Eye]], [[Spy]] and [[GenTank]]
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* [[Driver]] - Capable of driving many bikes, tanks, gliders and even hoverbombers - limits class selection to [[Private Eye]], [[Spy]] and [[Gentank]]
* [[Engineer]] - A [[Construction|constructor] capable of turning [[blueprint|blueprints]] and parts into constructed items, limits class selection to [[Spy]] and [[Monk]]
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* [[Engineer]] - A [[Construction|constructor]] capable of turning [[blueprint|blueprints]] and parts into constructed items, limits class selection to [[Private Eye]], [[Spy]] and [[Monk]]
 
* [[Field Medic]] - A [[Monk|monk]] specializing in healing and protecting themselves and others
 
* [[Field Medic]] - A [[Monk|monk]] specializing in healing and protecting themselves and others
 
* [[Hacker]] - Somebody specializing in hacking, limits class selection to [[Private Eye]], [[Spy]] and [[Monk]]
 
* [[Hacker]] - Somebody specializing in hacking, limits class selection to [[Private Eye]], [[Spy]] and [[Monk]]
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* [[Scientist]] - A researcher who creates blueprints of items to be used by engineers, limits class selection to [[Spy]] and [[Monk]]
 
* [[Scientist]] - A researcher who creates blueprints of items to be used by engineers, limits class selection to [[Spy]] and [[Monk]]
 
* [[Smuggler]] - A barterer who haggles to get the best possible price, limits class selection to [[Spy]] and [[Monk]]
 
* [[Smuggler]] - A barterer who haggles to get the best possible price, limits class selection to [[Spy]] and [[Monk]]
* [[Soldier]] - A heavy weapons specialist, limits class selection to [[GenTank]] and [[Private Eye]]
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* [[Soldier]] - A heavy weapons specialist, limits class selection to [[Gentank]] and [[Private Eye]]
  
 
Profession Classes are what decide you starting items, also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally I would start the game with a Berserker / Soldier / Assassin / Infiltrator / Inquisitor. Now the Inquisitor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons.
 
Profession Classes are what decide you starting items, also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally I would start the game with a Berserker / Soldier / Assassin / Infiltrator / Inquisitor. Now the Inquisitor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons.
  
 
== Character classes ==
 
== Character classes ==
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[[File:Character Creation Class List.png|thumb|The class selection screen during the character creation process]]
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Once you have chosen your profession, the next screen during the character creation process will allow you to select an appropriate class, limited by your profession choice. On this screen you can also give your character a name and select a gender using the XX/XY options. The classes available are Private Eye, Spy, Tank and PSI Monk. This choice will generally define your playstyle and what items are available for you to use in-game, and change your assignment of caps for your main statistics [[Intelligence]], [[Strength]], [[Constitution]], [[Dexterity]] and [[PSI]].
  
 
===Spy===
 
===Spy===
 
''Main article'' [[Spy]]
 
''Main article'' [[Spy]]
  
This class is shown for its ability to construct and research items and is the ultimate in trade skilling classes - BUT its also very powerful in Player v Player combat (PvP)
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High intelligence and agility allows this class to master all kinds of tradeskilling, but also variety of ranged weapons. Very versatile class that can achieve high damage output but without support can be fragile.
 
Base Skills Once Capped
 
Base Skills Once Capped
  
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''Main Article'' [[Private Eye]]
 
''Main Article'' [[Private Eye]]
  
This character has an all round skill base and is basically supposed to be a 'jack of all trades' - but this isn't how this character has skilled out to be. It has a fairly large amount of PSI and is a very good self healer. It can use the top of the range weapons from the Assassin and Infiltrator fields - This is one of the 2 most powerful classes for 1v1 Combat.
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This character has an all round skill base and is basically supposed to be a 'jack of all trades' - but this isn't how this character has skilled out to be. It has a fairly large amount of PSI and is a very good self-healer. It can use the top of the range weapons from the Assassin and Infiltrator fields - This is one of the 2 most powerful classes for 1v1 Combat. This class can be specced basically to anything other classes can do, but cannot achieve the levels of mastery as specialist in respective class.
  
 
Base Skills for PE
 
Base Skills for PE
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''Main Article'' [[Monk]]
 
''Main Article'' [[Monk]]
  
This character can choose 4 different paths to plan out his life.  He can devote himself to a [[Tradeskill Guides|tradeskill]] like research, construction or barter, short-changing his psi skills a bit. He can become a Inquisitor and deal insane amounts of damage, or he can become a Field Medic, and be nearly invincible and priceless to a team in combat. Or you can pick a Preacher, also known in game as a Hybrid. This class is hated within the Neocron community for being amazingly powerful, he can deal medium damage, while also filling the role of a Field Medic well enough to keep himself alive. 2.2 has seen a "nerf" to monks decreasing their popularity, with less damage and frequency to cast their spells.
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This class is master of PSI power. Monk can choose 4 different paths to plan out his life.  He can devote himself to a [[Tradeskill Guides|tradeskill]] like research, construction or barter, short-changing his psi skills a bit. He can become an Inquisitor and deal insane amounts of damage, or he can become a Field Medic, and be nearly invincible and priceless to a team in combat. Or you can pick a Preacher, a combination of previous two but not as powerful as dedicated path.
  
 
Base Skills of a Monk
 
Base Skills of a Monk
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This character is known for its amazing strength and damage dealing capacity, It can take damage and deal it - teamed with a Field Medic this character is lethal.  
 
This character is known for its amazing strength and damage dealing capacity, It can take damage and deal it - teamed with a Field Medic this character is lethal.  
This character was one of the most feared classes in Neocron 1, In Neocron 2, it was rarely used - which was a shame because it was so powerful when mixed with the right group. This class takes real skill to use and master. In 2.2 tanks are able to make a come back with increased damage output and with balancing of other classes.
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This character was one of the most feared classes in Neocron 1, In Neocron 2, it was rarely used - which was a shame because it was so powerful when mixed with the right group. This class takes real skill to use and master. In 2.2 tanks are able to make a comeback with increased damage output and with the balancing of other classes. Due to very high survivability, this class is quite beginner friendly, but remember you cannot have any PSI skills yourself so you need to use consumables to heal until you unlock Nanite Injectors.
  
 
Base skills for GenTank
 
Base skills for GenTank

Latest revision as of 20:08, 12 September 2021

When you create your new runner in Neocron, you will be asked to choose a profession, a class, a name, and your character's appearance. You will also be asked if you want to complete the Neocron tutorial. If this is your first runner it is definitely worth playing through the tutorial to get to grips with the basic controls of the game.

Character Professions

The professions selection list shown during the character creation process

The first step to creating a new runner is choosing a profession. Professions are customizable statistics templates that assign some of your points automatically (these can be changed later in the character creation process). Professions also impact some very first missions and rewards that your character can collect, and impact your starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you skill allocation with loss of memory (LOM) pills, purchasable from Taylor's Biochem and other drug stores. Your character's profession will be listed against your runner when other people search for you on the CityCom, even if you never followed through with the profession and went down another path.

Below is a list of available professions.

Profession Classes are what decide you starting items, also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally I would start the game with a Berserker / Soldier / Assassin / Infiltrator / Inquisitor. Now the Inquisitor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons.

Character classes

The class selection screen during the character creation process

Once you have chosen your profession, the next screen during the character creation process will allow you to select an appropriate class, limited by your profession choice. On this screen you can also give your character a name and select a gender using the XX/XY options. The classes available are Private Eye, Spy, Tank and PSI Monk. This choice will generally define your playstyle and what items are available for you to use in-game, and change your assignment of caps for your main statistics Intelligence, Strength, Constitution, Dexterity and PSI.

Spy

Main article Spy

High intelligence and agility allows this class to master all kinds of tradeskilling, but also variety of ranged weapons. Very versatile class that can achieve high damage output but without support can be fragile. Base Skills Once Capped

Skill Max level Initial level Initial subskill
Intelligence 100 5 78
Strength 40 2 10
Constitution 40 2 20
Dexterity 100 3 40
PSI 20 1 2


This class can also choose between the following Professions:

Private Eye

Main Article Private Eye

This character has an all round skill base and is basically supposed to be a 'jack of all trades' - but this isn't how this character has skilled out to be. It has a fairly large amount of PSI and is a very good self-healer. It can use the top of the range weapons from the Assassin and Infiltrator fields - This is one of the 2 most powerful classes for 1v1 Combat. This class can be specced basically to anything other classes can do, but cannot achieve the levels of mastery as specialist in respective class.

Base Skills for PE

Skill Max level Initial level Initial subskill
Intelligence 60 3 20
Strength 60 3 40
Constitution 65 3 10
Dexterity 80 3 78
PSI 35 1 2


This class can also choose between the following Professions

Monk

Main Article Monk

This class is master of PSI power. Monk can choose 4 different paths to plan out his life. He can devote himself to a tradeskill like research, construction or barter, short-changing his psi skills a bit. He can become an Inquisitor and deal insane amounts of damage, or he can become a Field Medic, and be nearly invincible and priceless to a team in combat. Or you can pick a Preacher, a combination of previous two but not as powerful as dedicated path.

Base Skills of a Monk

Skill Max level Initial level Initial subskill
Intelligence 100 4 40
Strength 20 1 2
Constitution 45 1 10
Dexterity 35 2 20
PSI 100 5 78


This class can also choose between the following Professions

GenTank

Main Article Gentank

This character is known for its amazing strength and damage dealing capacity, It can take damage and deal it - teamed with a Field Medic this character is lethal. This character was one of the most feared classes in Neocron 1, In Neocron 2, it was rarely used - which was a shame because it was so powerful when mixed with the right group. This class takes real skill to use and master. In 2.2 tanks are able to make a comeback with increased damage output and with the balancing of other classes. Due to very high survivability, this class is quite beginner friendly, but remember you cannot have any PSI skills yourself so you need to use consumables to heal until you unlock Nanite Injectors.

Base skills for GenTank

Skill Max level Initial level Initial subskill
Intelligence 25 1 12
Strength 100 5 78
Constitution 100 4 40
Dexterity 75 2 20
PSI 0 0 0


This class can also choose between the following Professions