Difference between revisions of "Choosing your Character"
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[[File:Character creation Professions list.png|thumb|The professions selection list shown during the character creation process]] | [[File:Character creation Professions list.png|thumb|The professions selection list shown during the character creation process]] | ||
− | The first step to creating a new runner is choosing a profession. Professions are customizable statistics templates that assign some of your points automatically (these can be changed later in the character creation process). Professions also impact some | + | The first step to creating a new runner is choosing a profession. Professions are customizable statistics templates that assign some of your points automatically (these can be changed later in the character creation process). Professions also impact some very first missions and rewards that your character can collect, and impact your starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you skill allocation with [[LOM Pills|loss of memory (LOM) pills]], purchasable from [[Taylor's Biochem]] and other drug stores. Your character's profession will be listed against your runner when other people search for you on the [[CityCom]], even if you never followed through with the profession and went down another path. |
Below is a list of available professions. | Below is a list of available professions. | ||
* [[Assassin]] - A specialist in long distance fighting, limits class selection to [[Private Eye]] and [[Spy]] | * [[Assassin]] - A specialist in long distance fighting, limits class selection to [[Private Eye]] and [[Spy]] | ||
− | * [[ | + | * [[Berserker]] - A specialist in close combat melee and brawling, limits class selection to [[Private Eye]] and [[Gentank]] |
− | * [[Driver]] - Capable of driving many bikes, tanks, gliders and even hoverbombers - limits class selection to [[Private Eye]], [[Spy]] and [[ | + | * [[Driver]] - Capable of driving many bikes, tanks, gliders and even hoverbombers - limits class selection to [[Private Eye]], [[Spy]] and [[Gentank]] |
− | * [[Engineer]] - A [[Construction|constructor] capable of turning [[blueprint|blueprints]] and parts into constructed items, limits class selection to [[Spy]] and [[Monk]] | + | * [[Engineer]] - A [[Construction|constructor]] capable of turning [[blueprint|blueprints]] and parts into constructed items, limits class selection to [[Private Eye]], [[Spy]] and [[Monk]] |
* [[Field Medic]] - A [[Monk|monk]] specializing in healing and protecting themselves and others | * [[Field Medic]] - A [[Monk|monk]] specializing in healing and protecting themselves and others | ||
* [[Hacker]] - Somebody specializing in hacking, limits class selection to [[Private Eye]], [[Spy]] and [[Monk]] | * [[Hacker]] - Somebody specializing in hacking, limits class selection to [[Private Eye]], [[Spy]] and [[Monk]] | ||
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* [[Scientist]] - A researcher who creates blueprints of items to be used by engineers, limits class selection to [[Spy]] and [[Monk]] | * [[Scientist]] - A researcher who creates blueprints of items to be used by engineers, limits class selection to [[Spy]] and [[Monk]] | ||
* [[Smuggler]] - A barterer who haggles to get the best possible price, limits class selection to [[Spy]] and [[Monk]] | * [[Smuggler]] - A barterer who haggles to get the best possible price, limits class selection to [[Spy]] and [[Monk]] | ||
− | * [[Soldier]] - A heavy weapons specialist, limits class selection to [[ | + | * [[Soldier]] - A heavy weapons specialist, limits class selection to [[Gentank]] and [[Private Eye]] |
Profession Classes are what decide you starting items, also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally I would start the game with a Berserker / Soldier / Assassin / Infiltrator / Inquisitor. Now the Inquisitor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons. | Profession Classes are what decide you starting items, also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally I would start the game with a Berserker / Soldier / Assassin / Infiltrator / Inquisitor. Now the Inquisitor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons. | ||
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== Character classes == | == Character classes == | ||
[[File:Character Creation Class List.png|thumb|The class selection screen during the character creation process]] | [[File:Character Creation Class List.png|thumb|The class selection screen during the character creation process]] | ||
− | Once you have chosen your profession, the next screen during the character creation process will allow you to select an appropriate class, limited by your profession choice. On this screen you can also give your character a name and select a gender using the XX/XY options. The classes available are Private Eye, Spy, Tank and PSI Monk. This choice will generally define your playstyle and what items are available for you to use in game, and change your assignment of caps for your main statistics [[Intelligence]], [[Strength]], [[Constitution]], [[Dexterity]] and [[PSI]]. | + | Once you have chosen your profession, the next screen during the character creation process will allow you to select an appropriate class, limited by your profession choice. On this screen you can also give your character a name and select a gender using the XX/XY options. The classes available are Private Eye, Spy, Tank and PSI Monk. This choice will generally define your playstyle and what items are available for you to use in-game, and change your assignment of caps for your main statistics [[Intelligence]], [[Strength]], [[Constitution]], [[Dexterity]] and [[PSI]]. |
===Spy=== | ===Spy=== | ||
''Main article'' [[Spy]] | ''Main article'' [[Spy]] | ||
− | + | High intelligence and agility allows this class to master all kinds of tradeskilling, but also variety of ranged weapons. Very versatile class that can achieve high damage output but without support can be fragile. | |
Base Skills Once Capped | Base Skills Once Capped | ||
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''Main Article'' [[Private Eye]] | ''Main Article'' [[Private Eye]] | ||
− | This character has an all round skill base and is basically supposed to be a 'jack of all trades' - but this isn't how this character has skilled out to be. It has a fairly large amount of PSI and is a very good self healer. It can use the top of the range weapons from the Assassin and Infiltrator fields - This is one of the 2 most powerful classes for 1v1 Combat. | + | This character has an all round skill base and is basically supposed to be a 'jack of all trades' - but this isn't how this character has skilled out to be. It has a fairly large amount of PSI and is a very good self-healer. It can use the top of the range weapons from the Assassin and Infiltrator fields - This is one of the 2 most powerful classes for 1v1 Combat. This class can be specced basically to anything other classes can do, but cannot achieve the levels of mastery as specialist in respective class. |
Base Skills for PE | Base Skills for PE | ||
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''Main Article'' [[Monk]] | ''Main Article'' [[Monk]] | ||
− | This | + | This class is master of PSI power. Monk can choose 4 different paths to plan out his life. He can devote himself to a [[Tradeskill Guides|tradeskill]] like research, construction or barter, short-changing his psi skills a bit. He can become an Inquisitor and deal insane amounts of damage, or he can become a Field Medic, and be nearly invincible and priceless to a team in combat. Or you can pick a Preacher, a combination of previous two but not as powerful as dedicated path. |
Base Skills of a Monk | Base Skills of a Monk | ||
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This character is known for its amazing strength and damage dealing capacity, It can take damage and deal it - teamed with a Field Medic this character is lethal. | This character is known for its amazing strength and damage dealing capacity, It can take damage and deal it - teamed with a Field Medic this character is lethal. | ||
− | This character was one of the most feared classes in Neocron 1, In Neocron 2, it was rarely used - which was a shame because it was so powerful when mixed with the right group. This class takes real skill to use and master. In 2.2 tanks are able to make a | + | This character was one of the most feared classes in Neocron 1, In Neocron 2, it was rarely used - which was a shame because it was so powerful when mixed with the right group. This class takes real skill to use and master. In 2.2 tanks are able to make a comeback with increased damage output and with the balancing of other classes. Due to very high survivability, this class is quite beginner friendly, but remember you cannot have any PSI skills yourself so you need to use consumables to heal until you unlock Nanite Injectors. |
Base skills for GenTank | Base skills for GenTank |
Latest revision as of 20:08, 12 September 2021
When you create your new runner in Neocron, you will be asked to choose a profession, a class, a name, and your character's appearance. You will also be asked if you want to complete the Neocron tutorial. If this is your first runner it is definitely worth playing through the tutorial to get to grips with the basic controls of the game.
Character Professions
The first step to creating a new runner is choosing a profession. Professions are customizable statistics templates that assign some of your points automatically (these can be changed later in the character creation process). Professions also impact some very first missions and rewards that your character can collect, and impact your starting equipment. Although, this choice decides what character class and equipment you start with, you can always change you skill allocation with loss of memory (LOM) pills, purchasable from Taylor's Biochem and other drug stores. Your character's profession will be listed against your runner when other people search for you on the CityCom, even if you never followed through with the profession and went down another path.
Below is a list of available professions.
- Assassin - A specialist in long distance fighting, limits class selection to Private Eye and Spy
- Berserker - A specialist in close combat melee and brawling, limits class selection to Private Eye and Gentank
- Driver - Capable of driving many bikes, tanks, gliders and even hoverbombers - limits class selection to Private Eye, Spy and Gentank
- Engineer - A constructor capable of turning blueprints and parts into constructed items, limits class selection to Private Eye, Spy and Monk
- Field Medic - A monk specializing in healing and protecting themselves and others
- Hacker - Somebody specializing in hacking, limits class selection to Private Eye, Spy and Monk
- Infiltrator - A reconnaissance specialist utilizing stealth to close in on their enemies. Limits class selection to Private Eye and Spy
- Inquisitor - A monk specializing in dealing damage
- Preacher - A hybrid monk capable of healing themselves and dealing damage to others
- Rigger - Specialises in remote fighting uses drones, limits class selection to Private Eye and Spy
- Scientist - A researcher who creates blueprints of items to be used by engineers, limits class selection to Spy and Monk
- Smuggler - A barterer who haggles to get the best possible price, limits class selection to Spy and Monk
- Soldier - A heavy weapons specialist, limits class selection to Gentank and Private Eye
Profession Classes are what decide you starting items, also what your points will be based in. If your new to the game, you are going to want to keep the points that it gives you. Personally I would start the game with a Berserker / Soldier / Assassin / Infiltrator / Inquisitor. Now the Inquisitor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons.
Character classes
Once you have chosen your profession, the next screen during the character creation process will allow you to select an appropriate class, limited by your profession choice. On this screen you can also give your character a name and select a gender using the XX/XY options. The classes available are Private Eye, Spy, Tank and PSI Monk. This choice will generally define your playstyle and what items are available for you to use in-game, and change your assignment of caps for your main statistics Intelligence, Strength, Constitution, Dexterity and PSI.
Spy
Main article Spy
High intelligence and agility allows this class to master all kinds of tradeskilling, but also variety of ranged weapons. Very versatile class that can achieve high damage output but without support can be fragile. Base Skills Once Capped
Skill | Max level | Initial level | Initial subskill |
Intelligence | 100 | 5 | 78 |
Strength | 40 | 2 | 10 |
Constitution | 40 | 2 | 20 |
Dexterity | 100 | 3 | 40 |
PSI | 20 | 1 | 2 |
This class can also choose between the following Professions:
Private Eye
Main Article Private Eye
This character has an all round skill base and is basically supposed to be a 'jack of all trades' - but this isn't how this character has skilled out to be. It has a fairly large amount of PSI and is a very good self-healer. It can use the top of the range weapons from the Assassin and Infiltrator fields - This is one of the 2 most powerful classes for 1v1 Combat. This class can be specced basically to anything other classes can do, but cannot achieve the levels of mastery as specialist in respective class.
Base Skills for PE
Skill | Max level | Initial level | Initial subskill |
Intelligence | 60 | 3 | 20 |
Strength | 60 | 3 | 40 |
Constitution | 65 | 3 | 10 |
Dexterity | 80 | 3 | 78 |
PSI | 35 | 1 | 2 |
This class can also choose between the following Professions
Monk
Main Article Monk
This class is master of PSI power. Monk can choose 4 different paths to plan out his life. He can devote himself to a tradeskill like research, construction or barter, short-changing his psi skills a bit. He can become an Inquisitor and deal insane amounts of damage, or he can become a Field Medic, and be nearly invincible and priceless to a team in combat. Or you can pick a Preacher, a combination of previous two but not as powerful as dedicated path.
Base Skills of a Monk
Skill | Max level | Initial level | Initial subskill |
Intelligence | 100 | 4 | 40 |
Strength | 20 | 1 | 2 |
Constitution | 45 | 1 | 10 |
Dexterity | 35 | 2 | 20 |
PSI | 100 | 5 | 78 |
This class can also choose between the following Professions
GenTank
Main Article Gentank
This character is known for its amazing strength and damage dealing capacity, It can take damage and deal it - teamed with a Field Medic this character is lethal. This character was one of the most feared classes in Neocron 1, In Neocron 2, it was rarely used - which was a shame because it was so powerful when mixed with the right group. This class takes real skill to use and master. In 2.2 tanks are able to make a comeback with increased damage output and with the balancing of other classes. Due to very high survivability, this class is quite beginner friendly, but remember you cannot have any PSI skills yourself so you need to use consumables to heal until you unlock Nanite Injectors.
Base skills for GenTank
Skill | Max level | Initial level | Initial subskill |
Intelligence | 25 | 1 | 12 |
Strength | 100 | 5 | 78 |
Constitution | 100 | 4 | 40 |
Dexterity | 75 | 2 | 20 |
PSI | 0 | 0 | 0 |
This class can also choose between the following Professions