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  • Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your ent ...g one between weapons and control point maps, which is team based maps and gameplay --[[User:Biglines|Biglines]] 15:48, 3 March 2010 (UTC)
    17 KB (3,100 words) - 09:39, 10 March 2010
  • ...ience outside of the world of Neocron. At this point early in development, gameplay is still being decided on and what is reflected on this page now may change Persistent gameplay, ability to set up your own characters which are stored online, and maybe e
    5 KB (866 words) - 20:33, 22 October 2009

Page text matches

  • ==Gameplay==
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  • ==Gameplay== Gameplay-wise there is no difference between Screaming Horse agents and [[Copbot]]s.
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  • ...rent gameplay modes we would like, more on that on the [[ncSource:Gameplay|Gameplay]] page. ==Gameplay & Roadmap==
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  • === Gameplay === * Advanced faction system boosting PVP gameplay
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  • ==Past Gameplay==
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  • * [[Gameplay|<span class="speciallink">'''Gameplay'''</span> &raquo;]]
    5 KB (680 words) - 14:28, 31 October 2023
  • ...ience outside of the world of Neocron. At this point early in development, gameplay is still being decided on and what is reflected on this page now may change Persistent gameplay, ability to set up your own characters which are stored online, and maybe e
    5 KB (866 words) - 20:33, 22 October 2009
  • ...and thought it was a very awesome game. I completely fell in love with the gameplay, the concepts, and the entire post-apocalyptic futurism in the game; though
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  • ==Gameplay==
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  • ...inguish between players who wish to be able to engage in Player Vs. Player gameplay (i.e. players who want to attack other players) and those who do not.
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  • ...on the "live" servers. That being said, NC:Source is a deathmatch mod and gameplay will differ from that in Neocron itself. With that in mind, alteration of c
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  • Here discussion on the gameplay ideas, please before editing, discuss your ideas on here, and sign your ent ...g one between weapons and control point maps, which is team based maps and gameplay --[[User:Biglines|Biglines]] 15:48, 3 March 2010 (UTC)
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  • == Gameplay ==
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  • Hi there, as requested I've added Hacknet to the Gameplay section for you. --[[User:Brammers|Brammers]] 12:04, 13 May 2008 (BST)
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  • *I requested it was moved to gameplay, after speaking with an ingame hacknet spy and exploring the hacknet myself
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  • ...client to record the damage of a mob. This does not normally effect your gameplay and is perfectly legal.<br>
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  • ...you are talking 'bout the gameplay modes but shouldn't that belong to the gameplay talk page? --[[User:R2d22k|R2d22k]] 08:28, 3 March 2010 (UTC)
    19 KB (3,516 words) - 20:01, 26 April 2020
  • * Can we add Hacknet under the gameplay section on front page please. This is a vast area of the game and is being
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  • === Gameplay === === Gameplay ===
    173 KB (26,640 words) - 21:28, 21 December 2018
  • I lay out a simple structure for your gameplay that helps all types of players. I also point you to more detailed articles
    34 KB (5,305 words) - 12:32, 13 January 2024