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  • ...hat specialise in Ammo are hard to find. Always in demand, their plentiful ammo supply could as easily get him killed, as make him a profit. All 9mm Ammo and convertor mods<br>
    1 KB (251 words) - 13:20, 18 July 2021
  • ...hat specialise in Ammo are hard to find. Always in demand, their plentiful ammo supply could as easily get him killed, as make him a profit. All 9mm Ammo and convertor mods<br>
    2 KB (275 words) - 13:25, 5 December 2021

Page text matches

  • |<b>Default ammo</b> |Gatling rifle ammo
    2 KB (231 words) - 19:57, 6 October 2021
  • |<b>Default ammo</b> |{{Item_DB_Link|name=Ionic Crossbow Pistol Ammo}}
    2 KB (237 words) - 23:11, 25 June 2023
  • |<b>Default ammo</b> |Gatling cannon ammo
    2 KB (236 words) - 08:04, 15 October 2021
  • |<b>Default ammo</b> |Gatling pistol ammo
    2 KB (237 words) - 14:44, 4 October 2021
  • ...hat specialise in Ammo are hard to find. Always in demand, their plentiful ammo supply could as easily get him killed, as make him a profit. All 9mm Ammo and convertor mods<br>
    1 KB (251 words) - 13:20, 18 July 2021
  • |<b>Default ammo</b> |Raygun rifle ammo
    2 KB (244 words) - 15:52, 15 October 2021
  • ...hat specialise in Ammo are hard to find. Always in demand, their plentiful ammo supply could as easily get him killed, as make him a profit. All 9mm Ammo and convertor mods<br>
    2 KB (275 words) - 13:25, 5 December 2021
  • |<b>Default ammo</b> |Freezer cannon ammo
    2 KB (286 words) - 15:12, 4 July 2023
  • |<b>Default ammo</b> == Ammo mods ==
    1 KB (200 words) - 22:53, 25 June 2023
  • |+ Ammo ...hicle Bomb Packet}} || {{Item_DB_Item|name=NEXT VHC Improced Gatlin Cannon Ammo}}
    2 KB (290 words) - 01:21, 25 March 2023
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (231 words) - 15:49, 14 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    1 KB (227 words) - 17:01, 4 July 2023
  • |<b>Default ammo</b> ...range and high reliability. The street rifle uses 7.62mm full metal jacket ammo by default.</i>
    2 KB (236 words) - 17:18, 6 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    1 KB (206 words) - 13:53, 4 October 2021
  • |<b>Default ammo</b> |Raygun pistol ammo
    2 KB (339 words) - 15:51, 15 October 2021
  • *Ammo: ''Plasma Canon'' *Ammo: ''??''
    2 KB (265 words) - 20:25, 6 July 2021
  • |<b>Default ammo</b> ...ium range weapon, originally developed by Tangent. It uses 5.56mm standard ammo and can also be converted to use various types of ammunition.</i>
    2 KB (251 words) - 17:45, 6 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    1 KB (215 words) - 18:58, 6 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    1 KB (218 words) - 08:16, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (225 words) - 15:06, 4 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (231 words) - 13:14, 4 October 2021
  • ===Ammo===
    2 KB (268 words) - 12:39, 18 July 2021
  • |<b>Default ammo</b> |Freezer rifle ammo
    2 KB (363 words) - 15:14, 4 July 2023
  • |<b>Default ammo</b> ...ium range weapon, originally developed by Tangent. It uses 5.56mm standard ammo and can also be converted to use various types of ammunition.</i>
    2 KB (272 words) - 19:30, 6 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (228 words) - 18:00, 4 July 2023
  • |<b>Default ammo</b> *Ammo inefficient
    2 KB (294 words) - 15:59, 4 October 2021
  • |<b>Default ammo</b> |Freezer pistol ammo
    2 KB (366 words) - 15:13, 4 July 2023
  • |<b>Default ammo</b> *Ammo inefficient
    2 KB (299 words) - 13:20, 12 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (251 words) - 22:40, 25 June 2023
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (258 words) - 20:56, 22 April 2022
  • |<b>Default ammo</b> *Ammo inefficient
    2 KB (286 words) - 13:27, 4 October 2021
  • |<b>Default ammo</b> |Raygun cannon ammo
    3 KB (384 words) - 16:38, 15 October 2021
  • ===Ammo===
    2 KB (290 words) - 13:22, 18 July 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (258 words) - 14:18, 4 October 2021
  • |<b>Default ammo</b> *Cannot use ammo mods
    2 KB (307 words) - 16:29, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (272 words) - 20:19, 14 October 2021
  • ===Ammo===
    2 KB (288 words) - 10:54, 18 July 2021
  • Runner state is saved upon entering. Any used/gained ammo and consumable, spent or lommed skill points or even items dropped on the f ==Heal and ammo stations==
    2 KB (373 words) - 05:55, 18 May 2022
  • |<b>Default ammo</b> *Consumes 2 ammo per shot
    2 KB (315 words) - 18:22, 6 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (294 words) - 17:54, 4 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (292 words) - 10:59, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (302 words) - 15:43, 4 October 2021
  • |<b>Default ammo</b> *Cannot use ammo mods
    2 KB (332 words) - 16:28, 15 October 2021
  • There is no ammo mod to increase piercing damage, in fact most special ammo types exist only to supplement the weapon's piercing damage with an additio
    834 bytes (130 words) - 23:30, 24 September 2012
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (307 words) - 12:58, 12 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (315 words) - 09:37, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (323 words) - 16:30, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (324 words) - 11:14, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (316 words) - 16:27, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (334 words) - 10:07, 15 October 2021
  • |<b>Default ammo</b> ...lans for grenade launchers found in the ceres project involved bullet-type ammo, where the grenade was first shot like a slug and then a small payload of e
    3 KB (403 words) - 16:34, 15 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (348 words) - 16:18, 14 October 2021
  • |<b>Default ammo</b> == Ammo mods ==
    2 KB (374 words) - 14:41, 14 October 2021
  • Poison damage is primarily dealt by mobs, though player weapons do have some ammo mods available that add poison damage to a weapon. There are some ammo mods that induce Poison damage, though they are not available for all weapo
    1 KB (201 words) - 21:07, 27 April 2020
  • |<b>Ammo reserve</b> ...my around the corner is doing without exposing the user. Despite having no ammo, this drone can heal indefinitely.
    2 KB (251 words) - 09:59, 15 November 2021
  • ...slowly replenish the energy shield of the drone at cost of '''10%''' total ammo. In this mode, drones cannot use weapons. If ammunition reserve dries up, s ===== Ammo reserve =====
    3 KB (408 words) - 19:38, 8 November 2021
  • *Two [[:Category:Street Hawker|Street Hawkers]], [[Street Hawker (Ammo)]] and [[Street Hawker (Implants and Lowtech Weapons)]]<br/> point:vendor 545 372 [[Street Hawker (Ammo)]]
    1 KB (187 words) - 10:45, 18 July 2021
  • ...eet Hawkers]], [[Street Hawker (Implants and Tools)]] and [[Street Hawker (Ammo)]] in addition to a [[genrep]]. point:vendor 240 254 [[Street Hawker (Ammo)]]
    1 KB (208 words) - 19:54, 7 August 2017
  • |<b>Ammo reserve</b> *Small ammo reserve
    2 KB (249 words) - 10:10, 15 November 2021
  • |<b>Ammo reserve</b> *Small ammo reserve
    2 KB (261 words) - 10:11, 15 November 2021
  • |<b>Ammo reserve</b> *Good ammo reserve
    2 KB (268 words) - 10:07, 15 November 2021
  • |<b>Ammo reserve</b> {{Item_DB_Link|name=Mosquito}} trades ammo reserve, rate of fire and distance for energy reserve and damage. Every hit
    2 KB (298 words) - 10:01, 15 November 2021
  • Force damage is the damage type of "explosive" ammo mods.
    590 bytes (97 words) - 23:26, 24 September 2012
  • ...would do even if you cap the damage on it...more on that later, so yes, an ammo mod. ...lling people it doesn't matter what you mod it with as long as you mod the ammo, otherwise:
    7 KB (1,232 words) - 22:12, 14 June 2021
  • |<b>Ammo reserve</b> *High ammo reserve for AoE weapon
    2 KB (312 words) - 10:12, 15 November 2021
  • ...o mod on your weapon, the ammo provided by the console will be the current ammo loaded into the weapon. '''Heal''' console heals the character, same way yo [[File:Neoconstruct_consoles.png|thumb|right|Ammo and heal]]
    4 KB (724 words) - 21:10, 26 September 2023
  • ===Ammo mods=== ...are those that allow a weapon to use additional types of ammo. Alternative ammo changes the properties of the weapon or damage type it can do, often increa
    3 KB (542 words) - 00:12, 29 December 2022
  • *[[Nomad Trader (Ammo)]] 30 he's stay 250 m south of [[El Farid]]
    918 bytes (127 words) - 13:17, 18 July 2021
  • ...h Int and Dex and is great for low-level runners, as you can make your own ammo, healing nanites, medkits, and even weapons without leaving dungeons or hun ...ew character templates always start with enough points of REC to clone any ammo and Recycle tool.
    6 KB (984 words) - 07:33, 29 December 2022
  • ...ctor 3. Melee and Low Tech Cannons can be purchased here. Aswell as Ammo, Ammo mods, Armor and [[Turrets]].
    7 KB (1,077 words) - 12:02, 18 May 2020
  • |<b>Ammo reserve</b>
    2 KB (250 words) - 10:04, 15 November 2021
  • |<b>Ammo reserve</b>
    2 KB (254 words) - 10:06, 15 November 2021
  • *[[Street Hawker (Ammo)]]
    1 KB (142 words) - 20:18, 1 May 2023
  • ...n, at any other location inside the game world. If item is stackable, like ammo or consumables, a full stack of them is considered a single entry. GoGuardi
    2 KB (241 words) - 17:11, 12 September 2021
  • |<b>Ammo reserve</b>
    2 KB (262 words) - 10:08, 15 November 2021
  • |<b>Ammo reserve</b>
    2 KB (298 words) - 10:16, 15 November 2021
  • |<b>Ammo reserve</b>
    2 KB (269 words) - 10:03, 15 November 2021
  • ...apon, or even a Vehicle. Construction skill also allows installing mods or ammo converters to weapons that have special slots that can be added randomly wh ..._Link|name=Tangent Weaponpart 8}}. Finally placing a consumable item, like ammo or medkits and a junk consumes the junk to clone the consumable.
    4 KB (681 words) - 00:23, 13 June 2021
  • |<b>Ammo reserve</b>
    2 KB (297 words) - 10:09, 15 November 2021
  • ...se. Melee characters can dish out impressive damage output, do not require ammo with only limiting factor of stamina consumption. Fighting in melee also me
    2 KB (260 words) - 16:34, 16 October 2021
  • ...on for the [[Anti City]] factions is [[Boobs and Guns]]. Low tech weapons, ammo and mods can be purchased here. Additionally, Archer & Wesson stores sell "
    2 KB (383 words) - 10:52, 29 April 2020
  • |<b>Ammo reserve</b>
    2 KB (308 words) - 10:18, 15 November 2021
  • ...g buffs) are Hacking: 115, Implant: 115, Recycle: 36 (or the highest TL of ammo you use) ...u have enough Transport to carry a primary and perhaps a secondary weapon, ammo, consumables, and a little spare. [[LOM|LoM]] any extra points for extra re
    5 KB (815 words) - 12:28, 13 January 2024
  • ...ht enemies instead of going into fight themselves. Drones does not use any ammo, instead, they have a battery that fuels their weapons. Drones are quite du
    2 KB (394 words) - 13:41, 28 September 2021
  • ...ost has a Medic that sells drugs and medkits and ammo vendor including vhc ammo.
    7 KB (1,127 words) - 23:41, 26 May 2022
  • |Title=Its all about the ammo
    3 KB (431 words) - 08:52, 14 July 2022
  • ...the [[Storm Bot]] standing guard outside, you will find a [[Street Hawker (Ammo)|Street Hawker]] offering his wares inside.
    3 KB (375 words) - 04:28, 5 March 2015
  • ...]] and within the [[Drone racetrack]] at [[Techhaven]]. High tech weapons ammo and mods can be purchased here. Aswell as Drones and [[Turrets]]. [[Hacknet
    6 KB (937 words) - 10:57, 29 April 2020
  • ...the Doy equivilant to [[Archer & Wesson]]. Both High and Low tech weapons ammo and mods can be purchased here. Aswell as Drones and Inquisition armor.
    6 KB (928 words) - 12:13, 18 May 2020
  • Converts junk into useable stuff. Mostly used to clone ammo or consumables, in that case you rarely will need recycle tool higher than
    4 KB (690 words) - 09:37, 26 January 2023
  • ...- you need to place them in a quickbelt slot, equip them and provide with ammo that can be easily recycled.
    5 KB (831 words) - 20:14, 27 August 2023
  • ...Vehicle Energy Pack (looks like a metalplate) can be found on the vehicle ammo vendors in Tech Haven, the Military Base or on the glider salesman in [[Pep
    7 KB (1,104 words) - 13:37, 19 August 2023
  • ...tor and the Berserker are very nice to start with, because they require no ammo to be bought for their weapons.
    8 KB (1,178 words) - 20:08, 12 September 2021
  • [[Recycle|Recyclers]] make [[Chemicals]] out of dropped [[junk]], [[ammo]]/[[drugs]] out of household junk... there is generally a better yield if y
    7 KB (1,236 words) - 15:42, 22 March 2010
  • ...modern kevlar not only protects the wearer from common low-tech projectile ammo, but also provides moderate protection from heat and poisons.<br>
    9 KB (1,318 words) - 21:26, 22 June 2021
  • * Reworked ammo packs size, weight and number of damage types to introduce standardisation * Reworked some ammo packets so that they can switch to 40/60 damage split on a primary/secondar
    16 KB (2,215 words) - 15:58, 2 November 2023
  • ...aders camp. The Nomads there sell various equipment, ranging from weapons, ammo and Medical Kits to tradeskill tools and basic implants. There is also a No
    8 KB (1,287 words) - 20:27, 12 December 2023
  • * Ammo for each weapon you are carrying
    17 KB (2,791 words) - 11:40, 26 October 2023
  • * You can no longer buy "Test Ammo" from certain traders; * Added VHC ammo trader to DRT
    173 KB (26,640 words) - 21:28, 21 December 2018