Latest Neocron News and Information

  • New test server patch #550 has been released to Vedeena

Search results

Jump to: navigation, search

Page title matches

  • ...modules increase the damage effect on the target by multiplying the impact damage with PSI power'' ...mage over time component. Stacks from damage over time will also deal more damage per tick.
    2 KB (261 words) - 17:38, 27 October 2021

Page text matches

  • ...n]] subskill, that reduces [[poison]] damage taken from any source. Poison damage is usually dealt by PSI modules, wildlife and mutants. ...ison damage taken by '''4.95%'''. When hit by PSI module that deals poison damage, mitigation is multiplicative with [[Resist psi]].
    763 bytes (113 words) - 16:40, 3 January 2023
  • ...n]] subskill, that reduces [[energy]] damage taken from any source. Energy damage is usually associated with high-tech weaponry and PSI modules. ...ergy damage taken by '''4.95%'''. When hit by PSI module that deals energy damage, mitigation is multiplicative with [[Resist psi]].
    757 bytes (108 words) - 15:59, 3 January 2023
  • ...ution]] subskill, that reduces [[fire]] damage taken from any source. Fire damage is usually associated with laser weaponry, explosives and PSI modules. ...s fire damage taken by '''4.95%'''. When hit by PSI module that deals fire damage, mitigation is multiplicative with [[Resist psi]].
    751 bytes (117 words) - 16:10, 3 January 2023
  • ...tion]] subskill, that reduces [[x-ray]] damage taken from any source. Xray damage is usually associated with high-tech weaponry. 10 points in Resist Xray reduces xray damage taken by '''4.95%'''.
    589 bytes (91 words) - 16:59, 3 January 2023
  • ...subskill, that reduces [[piercing]] damage taken from any source. Piercing damage is usually associated with low-tech projectile and blade weapons. 10 points in Resist Pierce reduces piercing damage taken by '''4.17%'''.
    601 bytes (81 words) - 16:32, 3 January 2023
  • Force is one of the main damage types used by both players in Neocron. ...deal either force or [[piercing]] damage, occasionally paired with another damage type such as poison or fire.
    590 bytes (97 words) - 23:26, 24 September 2012
  • Piercing damage is one of the main damage types in Neocron. Most weapons that rely on a physical bullet do piercing damage as their main damage type, including almost all low-tech weapons excepting flame throwers, grena
    834 bytes (130 words) - 23:30, 24 September 2012
  • ...gth]] subskill, that reduces [[force]] damage taken from any source. Force damage is usually associated with explosive weapons and melee. 10 points in Resist Force reduces force damage taken by '''4.17%'''. When hit by [[PSI Attack module]], mitigation is mult
    697 bytes (101 words) - 16:20, 3 January 2023
  • ...modules increase the damage effect on the target by multiplying the impact damage with PSI power'' ...mage over time component. Stacks from damage over time will also deal more damage per tick.
    2 KB (261 words) - 17:38, 27 October 2021
  • Fire damage is one of the main damage types in Neocron. Fire damage is commonly dealt as a secondary weapon type by explosives, by flamer weapo
    719 bytes (119 words) - 00:04, 25 September 2012
  • ...f these weapons have energy as a primary damage type, dealing 65% of their damage as energy, the remaining 35% usually fire or xray. This means that lots of ...y damage can be considered the high-tech weapon equivalent of [[piercing]] damage
    987 bytes (156 words) - 23:10, 25 September 2012
  • ==Damage==
    335 bytes (38 words) - 14:47, 19 January 2023
  • X-ray is one of the damage types in Neocron. Along with [[Poison]] X-ray is a somewhat uncommon damage type, mostly found on modded player weapons.
    148 bytes (25 words) - 00:29, 25 September 2012
  • ...ssive Psi Use (PSU) and Passive psi Use(PPU). APU is your bread and butter damage spells, fire, poison, energy, psi, Ice etc.. and PPU is Heals, Shields, Bo '''Fire''' medium upfront damage and a small damage over time, medium reset, short range, <br>
    2 KB (257 words) - 00:19, 24 September 2010
  • Meaning weapon types that do damage to a target area, instead of a target specifically. ...as self-damage, so use with caution. [[Law Enforcer]] implant will prevent damage to other players, but won't stop from damaging yourself.
    1 KB (237 words) - 09:00, 6 July 2021
  • [[Resist psi]] is a [[Psychic power]] subskill, that reduces damage taken from offensive PSI modules. 10 points in Resist PSI reduces damage taken from all PSI offensive and Creature Focus modules by '''3.28%'''. Mit
    550 bytes (84 words) - 16:52, 3 January 2023
  • Toxic (or Poison) damage is one of the damage types in Neocron. ...bs, though player weapons do have some ammo mods available that add poison damage to a weapon.
    1 KB (201 words) - 21:07, 27 April 2020
  • ...its range. Multiple barrels can be layered atop each other to increase the damage inflicted</i> ...tacks every time barrel main damage tick deals damage. Lingering AoE deals damage to the torso area of the target.
    2 KB (391 words) - 10:58, 22 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_force.png|100px]] damage. ...'''835''' Force damage to vehicles on 100% capped stats at the cost of the damage to other targets.
    2 KB (307 words) - 16:29, 15 October 2021
  • With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage. ...om [[Fusion rifle]] does not apply to this weapon, each shot does the same damage regardless of range
    2 KB (323 words) - 16:30, 15 October 2021
  • ...psionic spell disipates, or the time left that the runner is recieving the damage from the effect. *'''Burning''': [[Fire]] damage over time
    3 KB (398 words) - 16:20, 16 October 2021
  • ...es. Influencing aiming speed and precision, handling, range, frequency and damage of drones and their main prerequisite. | Damage || 70%
    415 bytes (52 words) - 19:39, 31 December 2022
  • With standard ammunition, this weapon deals [[Image:Icon_force.png|100px]] damage. ...extra '''1253''' Force damage to vehicles on 100% capped stats at cost of damage to other targets.
    2 KB (332 words) - 16:28, 15 October 2021
  • ...o physical damage at close range. PSI attack is a fast firing arc of force damage.</i> PSI Attack is a [[Bolt module]] that deals Force damage instead of elemental.
    1 KB (172 words) - 17:53, 22 October 2021
  • ...e of inflicting '''Poisoning''' negative effect, dealing additional Poison damage over time. The projectile is homing, so agile runner can make them hit the Poisoning stacks afflicted by big scorpions deal more damage than small ones.
    738 bytes (101 words) - 20:23, 5 June 2022
  • ...:Icon_fire.png|100px]] damage and additional [[Image:Icon_fire.png|100px]] damage over time. *High damage per hit
    2 KB (272 words) - 20:19, 14 October 2021
  • ...eals [[Image:Icon_piercing.png|100px]] and [[Image:Icon_poison.png|100px]] damage. ...isoned''' negative effect, dealing '''3''' [[Image:Icon_poison.png|100px]] damage per second per stack for '''8''' seconds.
    1 KB (208 words) - 22:35, 15 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage
    1 KB (200 words) - 22:53, 25 June 2023
  • With standard amunition, this weapon deals [[Image:Icon_force.png|100px]] damage. === AoE damage falloff ===
    3 KB (403 words) - 16:34, 15 October 2021
  • ...apon deals [[Image:Icon_force.png|100px]] and [[Image:Icon_fire.png|100px]]damage. === AoE damage falloff ===
    2 KB (316 words) - 16:27, 15 October 2021
  • ...ls. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. | Damage || 70% || 70%
    462 bytes (55 words) - 05:37, 29 December 2022
  • ...es. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. | Damage || 70% || 70%
    460 bytes (55 words) - 17:03, 3 January 2023
  • On hit, this weapon deals [[Image:Icon_force.png|100px]] damage. ...kable '''Burning''' negative effect, dealing [[Image:Icon_fire.png|100px]] damage over time for '''8''' seconds
    2 KB (280 words) - 15:01, 16 October 2021
  • [[Resists]] decrease the damage you take in combat. ...e onto the next layer. When all the layers have been passed, the resulting damage is passed onto the runner.
    2 KB (345 words) - 20:57, 12 May 2022
  • ..., and handling. In case of Drones and Hacknet Software, it also influences damage. | Damage ||
    954 bytes (122 words) - 04:38, 29 December 2022
  • <i>Anti Fire PSI modules remove fire damage over time effects caused by external influences and heal the target with a Cleanse modules, commonly called Antidebuffs, instantly remove all stacks of damage over time that are currently on the target and prevent new effects to be ap
    2 KB (336 words) - 15:52, 27 October 2021
  • ...age, high on aiming and moderate to low on frequency, handling and range. "Damage" stat in this case is the strength of the heal and shields. | Damage || 70%
    995 bytes (147 words) - 05:22, 29 December 2022
  • == Damage Types == ...flamethrowers being fairly common especially in the first room (doing fire damage). The long tunnels between open rooms are often free of mobs so with carefu
    1 KB (203 words) - 21:07, 14 December 2023
  • ...ules to manifest elements or manipulate targets dealing damage or mitigate damage taken. To use PSI to full extend, the user has to be Monk. Spies and Privat ...hat also means that PPU cannot deal damage himself - only module that deal damage is Creature Focus, but it's rather unreliable.
    3 KB (506 words) - 12:58, 23 October 2021
  • ...a player can get from melee weapons by influencing handling, frequency and damage. M-C also acts as a requirement for melee combat weapons. | Damage || 60%|| 60%
    561 bytes (73 words) - 05:06, 29 December 2022
  • ...rly days, things such as chains were worn around the fists to inflict more damage. However, because chains hadn't been properly cushioned, they not only hurt ...is opponent. Knuckles fashioned with brass are more massive and do greater damage.</i>
    2 KB (257 words) - 13:15, 16 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_energy.png|100px]] damage. *Decent damage per shot
    2 KB (286 words) - 15:12, 4 July 2023
  • ...fect for '''8''' seconds, dealing additional [[Image:Icon_fire.png|100px]] damage over time. *Decent damage per burst
    2 KB (308 words) - 10:18, 15 November 2021
  • ...pon deals [[Image:Icon_force.png|100px]] and [[Image:Icon_fire.png|100px]] damage. *This weapon deals AoE damage
    2 KB (258 words) - 14:18, 4 October 2021
  • {{Item_DB_Item|name=Damage blocker}}</td><td> {{Item_DB_Item|name=Advanced Damage Blocker}}</td></tr><tr><td>
    2 KB (322 words) - 12:58, 18 July 2021
  • | Damage || 20% || 20% | Damage || 20% || 20%
    993 bytes (119 words) - 21:36, 3 January 2023
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage per bullet and burst
    2 KB (228 words) - 18:00, 4 July 2023
  • = Weapon damage info = | Proportion of weapon families "capped" damage || TL% of highest TL in weapon family || a combination of weapon quality &
    2 KB (241 words) - 12:45, 31 August 2023
  • ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. === Raygun damage falloff ===
    3 KB (384 words) - 16:38, 15 October 2021
  • ...eals [[Image:Icon_piercing.png|100px]] and [[Image:Icon_poison.png|100px]] damage. *High damage per swing
    2 KB (238 words) - 13:55, 16 October 2021
  • ...ally, the Giant Scorpion makes a different type of attack, that deals Fire damage instead of Poison and can afflict '''Burning''' negative effect. It will al
    1 KB (158 words) - 21:53, 8 January 2023
  • ...s create a PSI generated protection shield surrounding the target reducing damage caused by Force and Piercing weapons</i> Shield modules reduce incoming damage from the corresponding damage type. They are a very important tool of survival and should be present in e
    5 KB (724 words) - 10:02, 26 January 2023
  • ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. '''Raygun damage falloff''' of [[Raygun cannon]] does not apply to this weapon.
    2 KB (244 words) - 15:52, 15 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (302 words) - 15:43, 4 October 2021
  • ...ns. Influencing aiming speed and precision, handling, range, frequency and damage of weapons and their main prerequisite. | Damage || 70% || 70%
    598 bytes (78 words) - 04:20, 29 December 2022
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (299 words) - 13:20, 12 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (307 words) - 12:58, 12 October 2021
  • ...he shotgun will cause damage ranging from severe burns to concussive blast damage</i> With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage.
    2 KB (315 words) - 18:22, 6 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (315 words) - 09:37, 15 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. * {{Item_DB_Link|name=S.W.A.T. 9mm Clip - Marker}}: Piercing, Fire damage over time
    1 KB (227 words) - 17:01, 4 July 2023
  • ...Energy and Poison damage. Crawlers are highly resistant to Fire and Poison damage, but less than Parasites or Sluggers.
    2 KB (254 words) - 13:23, 31 May 2022
  • ...ally, the Giant Scorpion makes a different type of attack, that deals Fire damage instead of Poison and can afflict '''Burning''' negative effect. It will al
    1 KB (164 words) - 20:32, 5 June 2022
  • ...so are best used in open spaces where you need to deliver large packets of damage from range</i> *High damage
    2 KB (295 words) - 09:46, 22 October 2021
  • ...dule or nanite mod. Parasites are very highly resistant to Fire and Poison damage type, Energy or X-ray recommended.
    1 KB (211 words) - 13:15, 31 May 2022
  • ...deals [[Image:Icon_force.png|100px]] and [[Image:Icon_piercing.png|100px]] damage. *AoE damage
    2 KB (269 words) - 14:39, 16 October 2021
  • ...istant armor. Due to its fusion technology, the fusion rifle delivers most damage near to its maximum range.</i> With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage.
    2 KB (374 words) - 14:41, 14 October 2021
  • ...odule or nanite mod. Sluggers are very highly resistant to Fire and Poison damage type, Energy or X-ray recommended.
    1 KB (218 words) - 13:14, 31 May 2022
  • Drone deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. *High damage per burst
    2 KB (298 words) - 10:16, 15 November 2021
  • Drone deals [[Image:Icon_piercing.png|100px]] damage. Drone weapon is equivalent to [[Street rifle]]. * Decent damage per shoot, on capped character
    2 KB (298 words) - 10:01, 15 November 2021
  • ...fusion pistol. Due its fusion technology, the fusion pistol delivers most damage near its maximum range.</i> With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage.
    2 KB (334 words) - 10:07, 15 October 2021
  • ...burns. Bleeding and other secondary effects are just a minimal part of the damage</i> ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage.
    2 KB (294 words) - 15:59, 4 October 2021
  • ...eals [[Image:Icon_piercing.png|100px]] and [[Image:Icon_poison.png|100px]] damage. *High damage per swing
    1 KB (151 words) - 13:34, 16 October 2021
  • ...e of inflicting '''Poisoning''' negative effect, dealing additional Poison damage over time. The projectile is homing, so agile runner can make them hit the
    774 bytes (113 words) - 20:05, 5 June 2022
  • ...nce on Frequency, Range and Handling of PSI modules and minor influence on Damage. | Damage || 20%
    683 bytes (98 words) - 03:50, 29 December 2022
  • ...e of inflicting '''Poisoning''' negative effect, dealing additional Poison damage over time. The projectile is homing, so agile runner can make them hit the
    783 bytes (114 words) - 19:10, 5 June 2022
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. * 9mm clip - Phosphor Enriched: Piercing, Fire damage over time
    2 KB (231 words) - 13:14, 4 October 2021
  • ...he phase-induced plasma cannon, the plasma rifle is handier but makes less damage than its cannon counterpart. This version is especially made for smaller ba With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage.
    2 KB (231 words) - 15:49, 14 October 2021
  • ...effect for 12 seconds that deals additional [[Image:Icon_xray.png|100px]] damage over time. *Decent damage per hit in big area of effect
    2 KB (312 words) - 10:12, 15 November 2021
  • This module doesn't deal damage, instead, it removes active [[PSI shields]] or [[PSI heal]] and blocks the ...nti deflector''' removes Deflector type shield (reduces Force and Piercing damage)
    2 KB (319 words) - 12:13, 27 October 2021
  • ...[[X-ray]] damage, which means that an [[Absorber]] drastically reduces the damage taken. It is recommended that only teams of [[Runner|Runners]] attempt thes
    939 bytes (131 words) - 21:14, 27 April 2020
  • With standard ammunition, this weapon deals [[Image:Icon_energy.png|100px]] damage. * Freezer rifle ammo - Max damage: More damage
    2 KB (363 words) - 15:14, 4 July 2023
  • ...e deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_force.png|100px]] damage in area of effect. Drone weapon is equivalent to [[Fusion cannon]] modded f *Area of effect damage
    2 KB (297 words) - 10:09, 15 November 2021
  • ...and effectiveness of offensive PSI modules. It has very high influence on damage, high on aiming and moderate to low on frequency, handling and range. | Damage || 70%
    820 bytes (120 words) - 23:15, 28 December 2022
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Mediocre damage per bullet, requires all bullets to hit for considerable damage
    2 KB (251 words) - 17:45, 6 October 2021
  • These mobs shoot hightech laser rifles, doing the expected damage types. They drop loot common to all mutants of their level (so roughly the
    221 bytes (35 words) - 16:56, 13 February 2024
  • ...of the corresponding element which can be cast towards your opponent. Its damage is high but its slower cast and travel speed means you require a clear line *High damage
    2 KB (278 words) - 09:23, 22 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_energy.png|100px]] damage. * Freezer pistol ammo - Max damage: More damage
    2 KB (366 words) - 15:13, 4 July 2023
  • ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. '''Raygun damage falloff''' of [[Raygun cannon]] does not apply to this weapon.
    2 KB (339 words) - 15:51, 15 October 2021
  • ...ionic]] [[shield-layer]] to the recipient. This shield helped reduce the [[damage]] a player took from [[energy]] and [[fire]] attacks.
    298 bytes (41 words) - 19:51, 30 December 2008
  • ...e deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_force.png|100px]] damage. Drone weapon is equivalent to [[Fusion rifle]] modded for Advanced Fusion *Decent damage per burst
    2 KB (262 words) - 10:08, 15 November 2021
  • Drone deals [[Image:Icon_force.png|100px]] and [[Image:Icon_fire.png|100px]] damage. Drone weapon is equivalent to [[Rocket launcher]]. *Very high damage per shot with big area of effect
    2 KB (261 words) - 10:11, 15 November 2021
  • On hit, this weapon deals [[Image:Icon_force.png|100px]] damage. *High damage per swing
    1 KB (183 words) - 23:13, 15 October 2021
  • ...f the plasma incinerates almost anything in its path inflicting sever heat damage on the target. This, in combination with the kinetic energy of the beam's a With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage.
    2 KB (294 words) - 17:54, 4 October 2021
  • ...10%6 K) incinerates almost anything along its path, inflicting severe heat damage to its targets. This makes the zbs one of the strongest weapons on the batt With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage.
    2 KB (292 words) - 10:59, 15 October 2021
  • ...red-mirror, a unique prism is created. The laser sword causes intense heat damage and can cut through many types of armor. Due to its small size and weight i ...on deals [[Image:Icon_fire.png|100px]] and [[Image:Icon_energy.png|100px]] damage.
    2 KB (278 words) - 15:56, 16 October 2021
  • | Damage || 10%
    366 bytes (46 words) - 21:45, 3 January 2023
  • ...oth external and internal is the most common effect, though other kinds of damage can be caused when the sub-machine gun is loaded with non-standard munition With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage.
    2 KB (286 words) - 13:27, 4 October 2021
  • ...n circles around the mobs, herding them together to allow focussed [[AoE]] damage. The boss room can be cleared by two well-equipped runners of [[rank|combat ...negative effect that deals Energy and Poison damage over time. This unique damage over time effect can be removed with Decontamination [[Cleanse modules|clea
    2 KB (311 words) - 12:58, 31 May 2022
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage per bullet
    1 KB (206 words) - 13:53, 4 October 2021
  • ...s devices can be found in the Bunker and in Tech Haven alike. They inflict damage by means of energy, but are not really a threat to any Runner. Normally the
    327 bytes (51 words) - 14:03, 24 March 2007
  • ...h any threat that came too close. Melee characters can dish out impressive damage output, do not require ammo with only limiting factor of stamina consumptio ...ou are in the melee range, melee weapons cannot miss. The reticle dictates damage weapon deal, decreasing harshly when attacking with reticle open. The speed
    2 KB (260 words) - 16:34, 16 October 2021
  • ...10%6 K) incinerates almost anything along its path, inflicting severe heat damage to its targets. This makes the zbs one of the strongest weapons on the batt With standard amunition, this weapon deals [[Image:Icon_energy.png|100px]] damage.
    2 KB (324 words) - 11:14, 15 October 2021
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage per shot
    1 KB (215 words) - 18:58, 6 October 2021
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Very High damage per shot
    1 KB (218 words) - 08:16, 15 October 2021
  • Turrets exist in a few different models depending on the need and damage type. ...t. Equivalent of [[Street rifle]], deals [[Image:Icon_piercing.png|100px]] damage. Short range, medium rate of fire.
    4 KB (688 words) - 11:24, 14 May 2022
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Decent damage per bullet
    2 KB (231 words) - 19:57, 6 October 2021
  • With standard ammunition, this weapon deals [[Image:Icon_energy.png|100px]] damage. *Very high damage
    2 KB (237 words) - 23:11, 25 June 2023
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Decent damage per bullet
    2 KB (236 words) - 08:04, 15 October 2021
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Extremely high damage per shot
    2 KB (225 words) - 15:06, 4 October 2021
  • ...d within the [[Chaos Caves]]. Usually found in groups, they can do alot of damage to an unprepaired runner.
    438 bytes (56 words) - 20:16, 26 April 2020
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage per bullet
    2 KB (237 words) - 14:44, 4 October 2021
  • *Low damage ...e used in combat. Fast firing lightning bolts strike your opponent to deal damage</i>
    3 KB (416 words) - 09:04, 22 October 2021
  • ...her modules by creating a halo above your opponent which falls to deal the damage, this means no consistent line of sight is required.</i> Halo module is the fast cast version of [[Beam module]]. Instance of damage is cast above the target. The halo ignores obstacles and requires line of s
    2 KB (267 words) - 17:40, 22 October 2021
  • Basic healing nanites only require a certain level of CON and HLT. Damage mitigation nanites require INT, IMP, T-C, and in some cases FCS, so another ...Nanites removing Poisoned effect, but can be modded for all other types of damage over time.
    5 KB (831 words) - 20:14, 27 August 2023
  • ...100px]][[Image:Icon_piercing.png|100px]] and [[Image:Icon_fire.png|100px]] damage. *Very high damage
    2 KB (250 words) - 10:04, 15 November 2021
  • With standard ammunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *High damage
    2 KB (251 words) - 22:40, 25 June 2023
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    483 bytes (56 words) - 03:31, 4 March 2021
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    491 bytes (56 words) - 03:34, 4 March 2021
  • ...iercing damage type into a combination of Force and Piercing, dealing more damage with less Force resistance. Some mods are used to extend the statistics of the weapon such as damage, frequency, handling and accuracy, but it cannot exceed 120% in any categor
    3 KB (542 words) - 00:12, 29 December 2022
  • Drone deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_fire.png|100px]] damage. Drone weapon is equivalent to [[Laser rifle]]. *Good damage per shot
    2 KB (254 words) - 10:06, 15 November 2021
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    499 bytes (58 words) - 03:30, 4 March 2021
  • ...ful here. This is a good place for [[Droner]]s because they do only poison damage, of which the drones can usually sustain large amounts of.
    1 KB (248 words) - 21:10, 14 December 2023
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    519 bytes (61 words) - 20:46, 16 March 2021
  • ...aven Bridgelink in Hacknet. Due to hacknet, this mob deals energy and xray damage and has only energy resisting armor. It doesn't drop any loot.
    448 bytes (60 words) - 18:20, 30 September 2010
  • On hit, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Decent damage
    2 KB (279 words) - 12:59, 16 October 2021
  • Drone deals [[Image:Icon_force.png|100px]] and [[Image:Icon_fire.png|100px]] damage. Drone weapon is equivalent to [[Mini rocketlauncher]] without AoE componen *Very high damage per shot
    2 KB (249 words) - 10:10, 15 November 2021
  • ...erdogs]], as both units were designed to complement each other. They cause damage by means of energy and are quite a good match for an intermediate Runner.
    583 bytes (72 words) - 21:58, 18 May 2008
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage. *Extremely high damage per shot
    2 KB (272 words) - 19:30, 6 October 2021
  • ...is the way resistances are evaluated in the Hacknet. As there are only two damage types present here, there are also only two different resistance evaluation * Damage type Energy: Intelligence, Hacking and Resist Energy
    9 KB (1,158 words) - 11:07, 13 March 2021
  • Drone deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. Drone weapon is equivalent to [[Plasma rifle]] modded for Radioactive Plas *Decent damage per burst
    2 KB (268 words) - 10:07, 15 November 2021
  • Drone deals [[Image:Icon_piercing.png|100px]] damage. Drone weapon is equivalent to [[Gatlin pistol]]. *Decent damage per burst
    2 KB (269 words) - 10:03, 15 November 2021
  • ...d Sec Logins in [[Hacknet]]. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    489 bytes (61 words) - 10:29, 22 February 2021
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    560 bytes (69 words) - 20:16, 16 March 2021
  • ...erdogs]], as both units were designed to complement each other. They cause damage by means of energy and are quite a good match for an intermediate Runner.
    634 bytes (80 words) - 20:56, 16 March 2021
  • ...he Travel routes in Hacknet. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    464 bytes (61 words) - 19:28, 7 May 2023
  • ...w Sec Logins in [[Hacknet]]. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    489 bytes (61 words) - 10:25, 22 February 2021
  • ...Soulcluster]] mob that will attack enemies. It is only way for PPU to deal damage. Due to state of the game mob AI, this module can be extremely buggy at tim ...want to attack. Soulcluster will attempt to make an attack, dealing Energy damage.
    2 KB (270 words) - 12:46, 28 October 2021
  • ...is the way resistances are evaluated in the Hacknet. As there are only two damage types present here, there are also only two different resistance evaluation *Damage type Energy: Intelligence, Hacking and Resist Energy
    10 KB (1,284 words) - 13:43, 16 March 2013
  • On hit, this weapon deals [[Image:Icon_energy.png|100px]] damage. *High damage per swing
    2 KB (291 words) - 16:14, 16 October 2021
  • ...It also increases regeneration rate of stamina and minor influence on the damage of melee weapons.
    548 bytes (77 words) - 23:19, 28 December 2022
  • The pvp enabled place to test your weapon damage and setups. To access it, speak to the 'To Shootingrange' guy in Tank PA, n A bunch of NPCs you can test your damage output. Those NPCs have no damage resistances but a huge amount of health. NPCs don't fight back. Most of Tes
    4 KB (724 words) - 21:10, 26 September 2023
  • ...he Travel routes in Hacknet. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    473 bytes (62 words) - 10:28, 22 February 2021
  • ...et V1.1.1]]. Also both share the same appearance. This mob delivers energy damage and has only armor against energy.
    538 bytes (69 words) - 21:05, 21 July 2021
  • ...long with [[Corrupt TCP Packet V0.1.1]]. This mob delivers energy and xray damage but has only armor against energy.
    521 bytes (67 words) - 20:45, 21 July 2021
  • ...the Faction DNS in Hacknet. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    484 bytes (64 words) - 10:29, 22 February 2021
  • ...la was a medication against radiation damage which lead to massive genetic damage among the bulk of the citizens, triggering a new wave of mutants in the yea ...drove the company into a crisis. In 2739 "Spirula", a remedy for radiation damage was introduced to the market by Protopharm.<br>
    3 KB (482 words) - 00:04, 23 November 2022
  • ...use it adds extra damage beyond what a weapon would do even if you cap the damage on it...more on that later, so yes, an ammo mod. * Energy Mods - High Voltage, and Advanced: This type of damage, while fine for NPCs, is the worst thing you can possibly get against other
    7 KB (1,232 words) - 22:12, 14 June 2021
  • ...Corrupt TCP Packet V0.2.2]]. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    537 bytes (71 words) - 23:41, 21 July 2021
  • ...of the sector, there is a camp of [[Anarchy Breed]] vandals doing piercing damage, suitable for levelling.
    573 bytes (65 words) - 02:55, 4 March 2015
  • ...ge of damage PSI modules to choose from to deal both single target and AoE damage, making this profession good support when leveling or formidable opponent.
    2 KB (302 words) - 17:21, 15 September 2021
  • The mobs here primarily do poison damage, but also fire damage, so bring according equipment.
    2 KB (283 words) - 21:12, 14 December 2023
  • ...). They have moderate HP, are fire resistant and deal Piercing and Poison damage. No [[Tech Part]]s drop here, mostly just recyclable junk inclduing numerou {{Tipline|Content=Don't forget that the Queen does a large amount of fire damage.}}
    2 KB (276 words) - 21:13, 14 December 2023
  • ...nce a house on the outskirts of [[Neocron (City)|Neocron]], suffered major damage during the war and is now deserted. It is frequented by several [[:Categor
    640 bytes (91 words) - 01:16, 11 March 2015
  • * Start with your armour choices and try to cover as many damage types as possible * For brain implants; start with 2 damage implants and 2 resist implants for a balanced setup. You can change this af
    5 KB (815 words) - 12:28, 13 January 2024
  • ...rrupt UDP Packet V1.2.2]]. The Corrupt TCP Packet V0.2.2 makes only energy damage and has only armor for energy. It shares the same appearance with Corrupt U
    585 bytes (78 words) - 23:47, 21 July 2021
  • ...t Psionic aid than any other class, and have access to some of the highest damage output within the game.
    2 KB (280 words) - 17:21, 12 September 2021
  • ...e corridors of the City Mercs' Bunker. They are very fast and do extensive damage. Even a young Runner should be able to dispose of them if necessary, but if
    706 bytes (88 words) - 20:26, 16 March 2021
  • ...on deals [[Image:Icon_energy.png|100px]] and [[Image:Icon_xray.png|100px]] damage. *High damage per shot
    2 KB (348 words) - 16:18, 14 October 2021
  • ...found at the very end of all [[Chaos Caves]]. The Queen deals strong fire damage and can also spawn several [[Chaos Minion|Chaos Minions]] and [[Chaos Creep
    740 bytes (107 words) - 20:18, 26 April 2020
  • Big Hoverbots damage with Energy and XRay types.
    728 bytes (88 words) - 20:47, 1 May 2023
  • The Aggressors do primarily piercing damage.
    782 bytes (109 words) - 09:10, 21 July 2021
  • | Damage ||
    738 bytes (113 words) - 19:21, 31 December 2022
  • * [[Fierce Tentacle]] 24/24 poison damage
    608 bytes (77 words) - 20:42, 11 March 2015
  • ...in the Techhaven Bridgelink. Due to hacknet, the mob deals energy and xray damage and only had armour for energy.
    775 bytes (111 words) - 10:28, 22 February 2021
  • ...Faction DNS in the Hacknet. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    817 bytes (113 words) - 20:41, 26 April 2020
  • ...s, but at the same time also disables ''other'' players from being able to damage you in any way. Furthermore the LE prevents your character from dropping it
    2 KB (422 words) - 09:06, 7 August 2007
  • To mitigate incoming damage, players can wear protective armor pieces to aid their natural resistances ...tures it also offers moderate protections from toxins and therefore poison damage.
    9 KB (1,318 words) - 21:26, 22 June 2021
  • Killing another runner earns a point. Killing yourself with self-damage, fall damage, or falling off map scores a negative point. Other than that there is no li
    2 KB (373 words) - 05:55, 18 May 2022
  • ...t's deemed as a cowardly way to fight. On the other side, drones offer AoE damage without harming the owner body and a quick way to level Intelligence and De Maximum distance from which drone can do damage
    3 KB (408 words) - 19:38, 8 November 2021
  • ...High Sec Logins in Hacknet. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    906 bytes (122 words) - 10:29, 22 February 2021
  • ...ot requiring [[Hightech combat]] to use, while High Tech weapons have more damage output after proper investment. ...rojectiles at once, each with an independent chance to hit and instance of damage. Double barrel beam weapons shoot 2 beams in quick succession.
    5 KB (691 words) - 10:25, 7 July 2023
  • ...eapons, much like the dungeon of [[El Farid]]. All [[mobs]] here do poison damage, so bring according protection like Carbon or Kevlar armor, poison protecti
    1,001 bytes (152 words) - 21:15, 14 December 2023
  • ...h some type of brass knuckes, although it's not specified. Even though the damage from their melee is not as significant as that of their main weapon, it sho
    1 KB (160 words) - 00:31, 22 July 2021
  • ...haven Bridgelink in Hacknet. Due to hacknet, the mobs make energy and xray damage and have only armor for energy.
    999 bytes (139 words) - 10:28, 22 February 2021
  • ...tem_DB_Item|name=Crahn Creature Focus CAG 2}} || {{Item_DB_Item|name=Crahn Damage Boost}}
    1 KB (224 words) - 03:24, 25 March 2023
  • * [[Inquisitor]] - A [[Monk|monk]] specializing in dealing damage ...acher]] - A hybrid [[Monk|monk]] capable of healing themselves and dealing damage to others
    8 KB (1,178 words) - 20:08, 12 September 2021
  • ...s one on one because of their Psi advantage. PE's are given the ability to Damage Boost, and Shelter, which combined with them using a high tech level weapon ...s better than any class in the game except for ppu's and some hybrids, and damage boost their enemies. Xbow PE's are probably the strongest solo character.
    3 KB (478 words) - 11:41, 29 March 2010
  • ...ith Cannons or Melee weapons, increase carry weight capacity and resisting damage ...increase Health Pool, increase speed, increase stamina pool and resisting damage
    5 KB (729 words) - 11:02, 5 October 2023
  • ...otoxic Nightmare deals a large [[Fire]] based [[AoE|Area of Effect (AoE)]] damage which will kill runners easily if they are within the attacks range. For a
    1 KB (169 words) - 12:15, 6 June 2008
  • ...reliant on other players for levelling by sharing XP as they cannot cause damage on their own which makes it harder to level. Other players are generally gl ...barrage of poison stacks arive on a friendly. Doing this does require the damage dealers help - train them to call for buffs as they run. Use your own sense
    10 KB (1,749 words) - 18:22, 13 September 2021
  • With the introduction of Neocron 2.2, Copbots now deal "Area Damage", whereas the Screaming Horse guards do not and can hit you behind other ru
    1 KB (184 words) - 08:36, 26 March 2010
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    1 KB (185 words) - 18:11, 1 March 2021
  • ...rs" to Terror Maulers. They spit 3 consecutive fire balls. The relation of damage between fire and force is (at patch #183) 1:1.5. They drop rare parts.
    1 KB (177 words) - 22:08, 28 April 2023
  • *High damage
    2 KB (273 words) - 10:25, 22 October 2021
  • ...ergy type of weapon which they fire at any enemies and do X-ray and Energy damage.
    1 KB (190 words) - 10:34, 8 March 2021
  • ...m Persecutor, Terror Mauler spit 3 consecutive fire balls. The relation of damage between fire and force is (at patch #183) 1:1.5.
    1 KB (183 words) - 10:09, 9 April 2021
  • *Decent damage
    2 KB (277 words) - 19:12, 11 January 2022
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage.
    2 KB (236 words) - 17:18, 6 October 2021
  • The mobs in the Baneful Spider Cave do poison, piercing and force damage, the most dangerous enemy is the small melee spiders. The spider nests spa
    1 KB (209 words) - 09:17, 23 February 2024
  • This drone deals no damage. Its primary function is to scout the area with a built-in zoom camera. Fas
    2 KB (251 words) - 09:59, 15 November 2021
  • ...pons are generally used to determine their complexity, hence the amount of damage they should be expected to deal, and also the amount of experience you can
    1 KB (225 words) - 00:37, 10 March 2015
  • All Melee/Pistol/Rifle/Heavy Weapon mods (Damage / freq etc)<br>
    1 KB (251 words) - 13:20, 18 July 2021
  • ...re equipped with [[Gatling Pistol|Gatling Pistols]], which do [[Piercing]] damage.
    2 KB (218 words) - 16:08, 19 April 2023
  • They are equipped with Laser Rifles, which do [[Energy]] damage.
    1 KB (214 words) - 17:50, 12 March 2021
  • ...nd high resists. Melee users can be effective at [[PvE]] however they lack damage output in [[PvP]]. Melee users are either Tanks or PEs with each having adv
    2 KB (238 words) - 20:06, 12 September 2021
  • With standard amunition, this weapon deals [[Image:Icon_piercing.png|100px]] damage.
    2 KB (258 words) - 20:56, 22 April 2022
  • ...th [[Gatling Pistol|Gatling Pistols]], which do [[Force]] and [[Piercing]] damage.
    2 KB (222 words) - 20:23, 1 May 2023
  • rect 1594 910 1641 994 [[Damage indicator]]
    1 KB (140 words) - 20:05, 1 August 2008
  • All Melee/Pistol/Rifle/Heavy Weapon mods (Damage / freq etc)<br>
    2 KB (275 words) - 13:25, 5 December 2021
  • ...ut fully dedicating to one field. A hybrid monk is able to do considerable damage while being able to buff himself and allies, but to a lesser extent than de
    2 KB (285 words) - 17:29, 15 September 2021
  • * Reduced Overall player damage and NPC healthpools * Buffed accuracy & damage of AoE weapons
    16 KB (2,215 words) - 15:58, 2 November 2023
  • ...bot Titans. They attack by casting homing fireballs that trigger a burning damage-over-time effect. Some also cast an Area-of-effect stun, which lowers the r
    1 KB (223 words) - 22:11, 28 April 2023
  • ...nts with the exception that instead of force resistances, they grant x-ray damage resistance instead. Barring the strength-modifying influence of other impla
    2 KB (335 words) - 14:50, 19 April 2020
  • ...than Spies and can engage targets in medium and short-range as well. High damage output with high range makes this profession ideal for hunting targets in o
    2 KB (353 words) - 20:00, 14 September 2021
  • ...]]. Melee weapons still hit with not fully closed reticle but deal reduced damage.
    2 KB (338 words) - 20:16, 12 September 2021
  • ...he aggressor should be target to mid level Runners as their force/piercing damage can be quite potent and kill newer Runners in seconds. Take advantage of do
    2 KB (356 words) - 17:44, 12 March 2021
  • ...he aggressor should be target to mid level Runners as their force/piercing damage can be quite potent and kill newer Runners in seconds. Take advantage of do
    2 KB (354 words) - 17:45, 12 March 2021
  • Low-level Gatlin drones are bugged and do very little damage with the reticle closing only very close to the enemy. Drone dps starts fro
    2 KB (394 words) - 13:41, 28 September 2021
  • Try to carry at least 2 weapons which have differing damage types, this will enable you to be effective against a range of setups. Thes ...age them. You'll be more effective if that Area of Effect weapon applies a Damage over Time effect which makes the stealthed player more visible and easier t
    17 KB (2,791 words) - 11:40, 26 October 2023
  • ...o the [[PSI shields]] the goal of this module is to decrease the amount of damage the target receives, but it does that by increasing the target's resistance
    4 KB (600 words) - 19:58, 27 October 2021
  • ...pline|Content=The plants are ranked 80/80 so they do quite a bit of poison damage if you get hit, so be prepared.}}
    3 KB (482 words) - 20:45, 28 July 2020
  • ...damaged equipment. Weapons degrade while using, armor degrade when taking damage. Implants degrade on runner death or on removal. This skill also allows rep
    3 KB (520 words) - 14:30, 30 December 2022
  • ...kill him from afar. On a spy it's possible to out range him without taking damage by talking to him while stealthed. There's a chance that the kill won't cou
    3 KB (597 words) - 09:42, 31 August 2022
  • ..._DB_Item|name=Crahn Holy Damageblocker}} || {{Item_DB_Item|name=Crahn Holy Damage Boost Sanctum}} || {{Item_DB_Item|name=Crahn Holy Deflector Sanctum}}
    9 KB (1,455 words) - 17:21, 31 March 2023
  • ...C levels usually have high character requirements but can deal significant damage. WoC Power Armor is known for high resistances and impressive offensive bon
    4 KB (771 words) - 16:43, 4 July 2023
  • ...heir bodies to increase their skill and attributes, and resistance against damage. Implantation runs off your implant skill level (see image) and is not affe
    5 KB (809 words) - 04:51, 29 December 2022
  • || Rifle wielding damage dealer with access to stealth. Capable of excelling at extreme range. || Durable frontline melee damage dealer.
    34 KB (5,305 words) - 12:32, 13 January 2024
  • *[[Kol Black]] will ask you to fight him. His pistol does not do much damage, but he has tons of health. Do not attack yet, speak with him again and let
    5 KB (844 words) - 14:39, 24 October 2023
  • ...y wrong. In the first tests one of the prototypes exploded causing massive damage to the labs, destroying the data and killing Chen himself. Archer and Wesso ...rly days, things such as chains were worn around the fists to inflict more damage. However, because the chains hadn't been properly cushioned, they not only
    20 KB (3,487 words) - 00:54, 20 January 2016
  • ...launcher attack that deal fire and force. The Decayed deal poison and fire damage. Both types can drop [[Tech Part]] so remember to loot them. Warbots requir
    20 KB (2,734 words) - 21:21, 26 January 2024
  • ...heir bodies to increase their skill and attributes, and resistance against damage. There are 2 modes of "poking" (the slang for implantation in the game):
    7 KB (1,236 words) - 15:42, 22 March 2010
  • ...ven though your armor stays on your body its resistances have no effect on damage taken. Inside hacknet you get special hacknet programs which function much
    9 KB (1,461 words) - 18:35, 13 February 2024
  • #Build-Quality Cap – The quality of an item is average of the Damage, Frequency, Handling and Range of the weapon. This formula figures out how
    18 KB (3,276 words) - 01:26, 29 December 2022
  • * Vehicle Damage reduced * Projectile Damage reduced by 30%
    173 KB (26,640 words) - 21:28, 21 December 2018
  • ...ties can't be covered without the unfortunate traveler suffering permanent damage. This leads to a rather isolated development of both cities in the followin
    71 KB (11,652 words) - 13:21, 16 October 2013